UNPKG

@drincs/nqtr

Version:

A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

24 lines (21 loc) 849 B
import ActivityInterface from '../../interface/ActivityInterface.js'; import { b as LocationInternalInterface, M as MapInterface, R as RoomInterface } from '../../RoomInterface-CdAM_q7P.js'; import NavigationAbstractClass from './NavigationAbstractClass.js'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; import '../../types/ExecutionType.js'; import '../../interface/navigation/NavigationAbstractClass.js'; declare class LocationStoredClass extends NavigationAbstractClass implements LocationInternalInterface { /** * The map where the location is. */ private readonly _map; constructor(id: string, /** * The map where the location is. */ _map: MapInterface, activities?: ActivityInterface[]); get map(): MapInterface; get rooms(): RoomInterface[]; } export { LocationStoredClass as default };