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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import ActivityInterface from '../../interface/ActivityInterface.mjs'; import { b as LocationInternalInterface, M as MapInterface, R as RoomInterface } from '../../RoomInterface-DURfkQ7u.mjs'; import NavigationAbstractClass from './NavigationAbstractClass.mjs'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; import '../../types/ExecutionType.mjs'; import '../../interface/navigation/NavigationAbstractClass.mjs'; declare class LocationStoredClass extends NavigationAbstractClass implements LocationInternalInterface { /** * The map where the location is. */ private readonly _map; constructor(id: string, /** * The map where the location is. */ _map: MapInterface, activities?: ActivityInterface[]); get map(): MapInterface; get rooms(): RoomInterface[]; } export { LocationStoredClass as default };