@downpourdigital/physics
Version:
Animation physics!
16 lines (15 loc) • 443 B
TypeScript
import type { vec2 } from 'gl-matrix';
export declare type VectorClass = {
zero: typeof vec2.zero;
add: typeof vec2.add;
sub: typeof vec2.sub;
div: typeof vec2.div;
dist: typeof vec2.dist;
mul: typeof vec2.mul;
len: typeof vec2.len;
scale: typeof vec2.scale;
scaleAndAdd: typeof vec2.scaleAndAdd;
copy: typeof vec2.copy;
equals: typeof vec2.equals;
create: () => Float32Array;
};