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@downpourdigital/physics

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Animation physics!

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import Stepper, { StepperProps } from '../Stepper'; import { VectorClass } from './Vector'; export declare type SimulationNDState = [x: Float32Array, v: Float32Array]; export interface SimulationNDProps<V> extends StepperProps { value: V; velocity: V; vector: VectorClass; mass: number; restDelta: number; } export default abstract class SimulationND<V> extends Stepper { private initial; protected restDelta: number; protected state: SimulationNDState; protected v: VectorClass; mass: number; constructor({ value, velocity, vector, mass, restDelta, ...rest }?: Partial<SimulationNDProps<V>>); protected computeForce(out: Float32Array, state: SimulationNDState): void; protected checkResting(): boolean; get(out: V): V; read(): V; getVelocity(out: V): void; readVelocity(): V; setVelocity(value: V): void; reset(): void; resetTo(value: V): void; stop(): void; }