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@douyinfe/semi-animation

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animation base library for semi-ui

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import Event from './utils/Event'; /** * @summary * * Lifecycle hook: * start, pause, resume, stop, frame, rest * * Binding method: * const animation = new Animation (); animation.on ('start | frame | rest ', () => {}); */ export default class Animation extends Event { _config: Record<string, any>; _props: Record<string, any>; _from: Record<string, any>; _to: Record<string, any>; _delay: number; _currentVelocity: Record<string, any>; _currentStyle: Record<string, any>; _lastIdealStyle: Record<string, any>; _lastIdealVelocity: Record<string, any>; _frameCount: number; _prevTime: number; _timer: any; _startedTime: number; _ended: boolean; _stopped: boolean; _wasAnimating: boolean; _started: boolean; _paused: boolean; _accumulatedTime: Record<string, any>; _pausedTime: number; _destroyed: boolean; constructor(props?: {}, config?: {}); _wrapConfig(object: { [x: string]: any; }, config: { delay?: string; }): {}; initStates(props?: Record<string, any>, config?: Record<string, any>): void; animate(): void; start(): void; end(): void; pause(): void; resume(): void; stop(): void; destroy(): void; resetPlayStates(): void; reset(): void; reverse(): void; getCurrentStates(): { [x: string]: any; }; getInitialStates(): {}; getFinalStates(): {}; }