@dominicstop/utils
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Yet another event emitter written in typescript.
35 lines • 1.33 kB
TypeScript
import { Rect } from "src/geometry";
import { CircleParticle } from "./ParticleShapes";
import { PhysicsEngine } from "./PhysicsEngine";
import { SomeOfflineSimulation } from "./SomeOfflineSimulation";
import { SomeParticleForce } from "./SomeParticleForce";
import { SomeSystemForce } from "./SomeSystemForce";
export declare class CirclePackingOfflineSimulation implements SomeOfflineSimulation<CircleParticle> {
engine: PhysicsEngine<CircleParticle>;
isRunning: boolean;
shouldLog: boolean;
private _totalSimulatedTime;
private _iterationCount;
readonly fixedDeltaTimeSeconds: number;
minIterations: number;
maxIterations: number;
onPreStep: ((deltaTime: number) => void) | null;
onPostStep: ((deltaTime: number) => void) | null;
onUpdate: (() => void) | null;
get totalSimulatedTime(): number;
get iterationCount(): number;
get frameTimeMS(): number;
constructor(args: {
frame: Rect;
centralAttractionStrength?: number;
timeStep?: number;
});
run(): void;
step(): void;
reset(): void;
addParticle(particle: CircleParticle): void;
addForce(force: SomeParticleForce | SomeSystemForce): void;
isKineticEnergyNegligible(): boolean;
isStable(): boolean;
}
//# sourceMappingURL=CirclePackingOfflineSimulation.d.ts.map