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@doegis/core

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DOE GIS API

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import{f as o}from"../../../../../../chunks/vec2f64.js";import{IsNaN as r}from"../../../core/shaderLibrary/util/IsNaN.glsl.js";import{Float2PassUniform as e}from"../../../core/shaderModules/Float2PassUniform.js";import{glsl as a}from"../../../core/shaderModules/interfaces.js";import{Matrix3PassUniform as s}from"../../../core/shaderModules/Matrix3PassUniform.js";import{Matrix4PassUniform as t}from"../../../core/shaderModules/Matrix4PassUniform.js";const l=o(.5,-4e-4);function i(o,i){const c=o.vertex;c.include(r),c.constants.add("depthBias","vec2",l),c.uniforms.add(new e("inverseViewport",((o,r)=>r.inverseViewport))),i.legacy?(c.uniforms.add(new t("proj",((o,r)=>r.camera.projectionMatrix))),c.code.add(a`vec2 calculateProjectedBiasXY(vec4 projPos, vec3 globalNormal) { float offsetXY = depthBias.x; vec4 projNormal = proj * localView * vec4(globalNormal, 0.0); return offsetXY * projPos.w * 2.0 * inverseViewport * normalize(projNormal.xyz).xy; }`)):(c.uniforms.add(new s("transformNormalViewFromGlobal",(o=>o.transformNormalViewFromGlobal))),c.uniforms.add(new t("transformProjFromView",(o=>o.transformProjFromView))),c.code.add(a`vec2 calculateProjectedBiasXY(vec4 projPos, vec3 globalNormal) { float offsetXY = depthBias.x; vec4 projNormal = transformProjFromView * vec4(transformNormalViewFromGlobal * globalNormal, 0.0); return offsetXY * projPos.w * 2.0 * inverseViewport * normalize(projNormal.xyz).xy; }`)),c.code.add(a`float _calculateProjectedBiasZ(vec4 projPos) { float offsetZ = depthBias.y; return sqrt(max(projPos.z,0.0)) * offsetZ; } vec4 adjustProjectedPosition(vec4 projPos, vec3 worldNormal, float lineWidth) { vec2 offsetXY = calculateProjectedBiasXY(projPos, worldNormal); if (!isNaN(offsetXY.x) && !isNaN(offsetXY.y)) { projPos.xy += offsetXY; } projPos.z += _calculateProjectedBiasZ(projPos); return projPos; }`)}export{i as AdjustProjectedPosition};