@doegis/core
Version:
DOE GIS API
3 lines (1 loc) • 810 B
JavaScript
import{_ as e}from"../../../../chunks/tslib.es6.js";import{BindType as o}from"../core/shaderTechnique/BindType.js";import{parameter as t,ShaderTechniqueConfiguration as r}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";class s extends r{constructor(){super(...arguments),this.hasWebGL2Context=!1}}e([t({constValue:!0})],s.prototype,"hasSliceHighlight",void 0),e([t({constValue:!1})],s.prototype,"hasSliceInVertexProgram",void 0),e([t({constValue:!1})],s.prototype,"instancedDoublePrecision",void 0),e([t({constValue:!1})],s.prototype,"useLegacyTerrainShading",void 0),e([t({constValue:!1})],s.prototype,"hasModelTransformation",void 0),e([t({constValue:o.Pass})],s.prototype,"pbrTextureBindType",void 0),e([t()],s.prototype,"hasWebGL2Context",void 0);export{s as DefaultTechniqueConfiguration};