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@doegis/core

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DOE GIS API

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import{f as e}from"../../../../../../chunks/vec4f64.js";import{texelFetch as o}from"../util/WebGL2Utils.js";import{glsl as r}from"../../shaderModules/interfaces.js";import{createTexture2DPassSizeUniforms as t}from"../../shaderModules/Texture2DPassUniform.js";import{TextureSizeUniformType as d}from"../../shaderModules/TextureSizeUniformType.js";const g=e(1,1,0,1),i=e(1,0,1,1);function a(e,a){e.fragment.uniforms.add(t("depthTex",((e,o)=>o.highlightDepthTexture),a.hasWebGL2Context?d.None:d.InvSize)),e.fragment.constants.add("occludedHighlightFlag","vec4",g).add("unoccludedHighlightFlag","vec4",i),e.fragment.code.add(r` void outputHighlight() { vec3 fragCoord = gl_FragCoord.xyz; float sceneDepth = ${o(a,"depthTex","fragCoord.xy")}.x; if (fragCoord.z > sceneDepth + 5e-7) { gl_FragColor = occludedHighlightFlag; } else { gl_FragColor = unoccludedHighlightFlag; } } `)}export{a as OutputHighlight,g as occludedHighlightFlag,i as unoccludedHighlightFlag};