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@doegis/core

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DOE GIS API

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import{addCalculateLinearDepth as e}from"./ForwardLinearDepth.glsl.js";import{glsl as o}from"../shaderModules/interfaces.js";function r(r,t){if(e(r),t.hasModelTransformation)return r.vertex.code.add(o`vec4 transformPositionWithDepth(mat4 proj, mat4 view, mat4 model, vec3 pos, vec2 nearFar, out float depth) { vec4 eye = view * (model * vec4(pos, 1.0)); depth = calculateLinearDepth(nearFar, eye.z); return proj * eye; }`),void r.vertex.code.add(o`vec4 transformPosition(mat4 proj, mat4 view, mat4 model, vec3 pos) { return proj * (view * (model * vec4(pos, 1.0))); }`);r.vertex.code.add(o`vec4 transformPositionWithDepth(mat4 proj, mat4 view, vec3 pos, vec2 nearFar, out float depth) { vec4 eye = view * vec4(pos, 1.0); depth = calculateLinearDepth(nearFar,eye.z); return proj * eye; }`),r.vertex.code.add(o`vec4 transformPosition(mat4 proj, mat4 view, vec3 pos) { return proj * (view * vec4(pos, 1.0)); }`)}export{r as Transform};