@doegis/core
Version:
DOE GIS API
3 lines (1 loc) • 2.23 kB
JavaScript
import"../../../../../../../geometry/support/Ellipsoid.js";import"../../../../../terrain/interfaces.js";import"../ComponentTechniqueConfiguration.js";import"./ComponentData.glsl.js";import"./VertexDiscardByOpacity.glsl.js";import"../../../../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../../../../core/shaderLibrary/ShaderOutput.js";import"../../../../core/shaderLibrary/Slice.glsl.js";import"../../../../core/shaderLibrary/attributes/NormalAttribute.glsl.js";import"../../../../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexNormal.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexPosition.glsl.js";import"../../../../core/shaderLibrary/output/OutputDepth.glsl.js";import"../../../../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../../../../core/shaderLibrary/output/ReadLinearDepth.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import"../../../../core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import"../../../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../../../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../../../../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import"../../../../core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import"../../../../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../../../../core/shaderLibrary/terrain/Overlay.glsl.js";import"../../../../core/shaderLibrary/util/AlphaCutoff.js";import"../../../../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../../../../core/shaderLibrary/util/EllipsoidMode.js";import"../../../../core/shaderModules/interfaces.js";import"../../../../core/shaderModules/ShaderBuilder.js";import"../../../../core/shaderModules/Texture2DPassUniform.js";import"../../../../lib/TransparencyPassType.js";export{b as build,g as getOverlayNormalTexture}from"../../../../../../../chunks/ComponentShader.glsl.js";