@dobuki/phaser-game
Version:
Just a game built in Phaser
63 lines (62 loc) • 1.36 kB
TypeScript
export declare enum HumanEvent {
LANG = 0,
CHAT = 1,
HAT = 2,
WALKING = 3,
SAW_TROLL = 4,
ACQUIRE_SUPER_JUMP = 5,
ACQUIRE_SUPER_STRENGTH = 6,
SUPER_JUMP = 7,
FLY = 8,
DROP_DOWN = 9,
MEET_ANOTHER_HUMAN = 10,
SAW_FLYING_HUMAN = 11,// not yet implemented
SAW_SNAIL = 12,
PUSHED_ROCK = 13,
SAW_CAT = 14,
GOLD_CITY = 15,
STRANGE_WRITING = 16,
SHRUNK = 17,
EXPAND = 18,
PIZZA = 19,
WEIRD_GREEN_SLIMY_CREATURE = 20,
DRUNK_YELLOW_CREATURE = 21,
ACQUIRE_FREEZE = 22,
FREEZE = 23,
MET_FREEZE = 24,
GOT_UNFROZEN = 25,
LOW_BATTERY = 26,
NORMAL_BATTERY = 27,
FOUND_KEY = 28,
FOUND_DOOR_CLOSED = 29,
FOUND_DOOR_OPENED = 30,
BLUE = 31,
SWIM = 32,
MATH_WIZ = 33,
MASTER_CHEF = 34,
NOSHIT = 35,
UPSIDE_DOWN = 36,
NOT_UPSIDE_DOWN = 37,
BURBERRY_MAN = 38,
WEATHER_MAN = 39,
INSECT_MAN = 40,
TELEPORT = 41,
HELL = 42,
RED_VELVET = 43,
INVISIBLE_MAN = 44,
BIB = 45,
GOLD_CHAIN = 46,
SCARF = 47,
HEADPHONES = 48,
BUNNY_EAR = 49,
FLOWER = 50,
RETRO_SHUTTER_SHADES = 51,
EYE_PATCH = 52,
GLASSES = 53,
VR_HEADSET = 54,
TWIN = 55,
DANGEROUS_CRAB = 56,
TROLL_BRAIN = 57,
RESTORED_HUMAN_BRAIN = 58
}
export declare const DICO: Record<HumanEvent, string>;