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@dmx-cloud/dmx

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A NodeJS DMX realtime control library

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const easing = { inBack(t, b, c, d, s) { if (s === undefined) {s = 1.70158} return c * (t /= d) * t * ((s + 1) * t - s) + b }, inBounce(t, b, c, d) { return c - easing.outBounce(d - t, 0, c, d) + b }, inCirc(t, b, c, d) { return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b }, inCubic(t, b, c, d) { return c * (t /= d) * t * t + b }, inElastic(t, b, c, d) { let s = 1.70158 let p = 0 let a = c if (t === 0) {return b} if ((t /= d) === 1) {return b + c} if (!p) {p = d * 0.3} if (a < Math.abs(c)) { a = c s = p / 4 } else { s = p / (2 * Math.PI) * Math.asin(c / a) } return -(a * (2 * (10 * (t -= 1))) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b }, inExpo(t, b, c, d) { return t === 0 ? b : c * 2 * (10 * (t / d - 1)) + b }, inOutBack(t, b, c, d, s) { if (s === undefined) {s = 1.70158} if ((t /= d / 2) < 1) {return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b} return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b }, inOutBounce(t, b, c, d) { if (t < d / 2) {return easing.inBounce(t * 2, 0, c, d) * 0.5 + b} return easing.outBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b }, inOutCirc(t, b, c, d) { if ((t /= d / 2) < 1) {return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b} return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b }, inOutCubic(t, b, c, d) { if ((t /= d / 2) < 1) {return c / 2 * t * t * t + b} return c / 2 * ((t -= 2) * t * t + 2) + b }, inOutElastic(t, b, c, d) { let s = 1.70158 let p = 0 let a = c if (t === 0) {return b} if ((t /= d / 2) === 2) {return b + c} if (!p) {p = d * (0.3 * 1.5)} if (a < Math.abs(c)) { a = c s = p / 4 } else { s = p / (2 * Math.PI) * Math.asin(c / a) } if (t < 1) { return -0.5 * (a * (2 * (10 * (t -= 1))) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b } return a * (2 * (-10 * (t -= 1))) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b }, inOutExpo(t, b, c, d) { if (t === 0) {return b} if (t === d) {return b + c} if ((t /= d / 2) < 1) {return c / 2 * (2 * (10 * (t - 1))) + b} return c / 2 * (-(2 * (-10 * --t)) + 2) + b }, inOutQuad(t, b, c, d) { if ((t /= d / 2) < 1) {return c / 2 * t * t + b} return -c / 2 * ((--t) * (t - 2) - 1) + b }, inOutQuart(t, b, c, d) { if ((t /= d / 2) < 1) {return c / 2 * t * t * t * t + b} return -c / 2 * ((t -= 2) * t * t * t - 2) + b }, inOutQuint(t, b, c, d) { if ((t /= d / 2) < 1) {return c / 2 * t * t * t * t * t + b} return c / 2 * ((t -= 2) * t * t * t * t + 2) + b }, inOutSine(t, b, c, d) { return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b }, inQuad(t, b, c, d) { return c * (t /= d) * t + b }, inQuart(t, b, c, d) { return c * (t /= d) * t * t * t + b }, inQuint(t, b, c, d) { return c * (t /= d) * t * t * t * t + b }, inSine(t, b, c, d) { return -c * Math.cos(t / d * (Math.PI / 2)) + c + b }, linear(t, b, c, d) { return c * t / d + b }, outBack(t, b, c, d, s) { if (s === undefined) {s = 1.70158} return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b }, outBounce(t, b, c, d) { if ((t /= d) < (1 / 2.75)) { return c * (7.5625 * t * t) + b } else if (t < (2 / 2.75)) { return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b } else if (t < (2.5 / 2.75)) { return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b } return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b }, outCirc(t, b, c, d) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b }, outCubic(t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b }, outElastic(t, b, c, d) { let s = 1.70158 let p = 0 let a = c if (t === 0) {return b} if ((t /= d) === 1) {return b + c} if (!p) {p = d * 0.3} if (a < Math.abs(c)) { a = c s = p / 4 } else { s = p / (2 * Math.PI) * Math.asin(c / a) } return a * (2 * (-10 * t)) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b }, outExpo(t, b, c, d) { return (t === d) ? b + c : c * (-(2 * (-10 * t / d)) + 1) + b }, outQuad(t, b, c, d) { return -c * (t /= d) * (t - 2) + b }, outQuart(t, b, c, d) { return -c * ((t = t / d - 1) * t * t * t - 1) + b }, outQuint(t, b, c, d) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b }, outSine(t, b, c, d) { return c * Math.sin(t / d * (Math.PI / 2)) + b }, } export default easing