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@dishuostec/llrt-types

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Type definitions for LLRT, Low Latency Runtime

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/** * The `dgram` module provides an implementation of UDP datagram sockets. * * ```js * import dgram from 'dgram'; * * const server = dgram.createSocket('udp4'); * * server.on('message', (msg, rinfo) => { * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); * }); * * server.bind(41234); * ``` */ declare module "dgram" { import { EventEmitter } from "events"; import { Buffer } from "buffer"; interface RemoteInfo { /** * The IP address of the sender. */ address: string; /** * The address family ('IPv4' or 'IPv6'). */ family: "IPv4" | "IPv6"; /** * The port number of the sender. */ port: number; } interface BindOptions { /** * The port to bind to. */ port?: number | undefined; /** * The address to bind to. */ address?: string | undefined; } interface SocketOptions { /** * The type of socket. Must be either 'udp4' or 'udp6'. */ type: SocketType; } type SocketType = "udp4" | "udp6"; /** * Encapsulates the datagram functionality. * * New instances of `dgram.Socket` are created using {@link createSocket}. * The `new` keyword is not to be used to create `dgram.Socket` instances. */ export class Socket extends EventEmitter { /** * Tells the kernel to join a multicast group at the given `multicastAddress` and `multicastInterface` using the `IP_ADD_MEMBERSHIP` socket option. * If the `multicastInterface` argument is not specified, the operating system will choose one interface and will add membership to it. * To add membership to every available interface, call `addMembership` multiple times, once per interface. */ addMembership( multicastAddress: string, multicastInterface?: string ): void; /** * Returns an object containing the address information for a socket. * For UDP sockets, this object will contain `address`, `family`, and `port` properties. * * This method throws `EBADF` if called on an unbound socket. */ address(): AddressInfo; /** * For UDP sockets, causes the `dgram.Socket` to listen for datagram messages on a named `port` and optional `address`. * If `port` is not specified or is `0`, the operating system will attempt to bind to a random port. * If `address` is not specified, the operating system will attempt to listen on all addresses. * Once binding is complete, a `'listening'` event is emitted and the optional `callback` function is called. * * Specifying both a `'listening'` event listener and passing a `callback` to the `socket.bind()` method is not harmful but not very useful. * * @param port The port to listen on. * @param address The address to listen on. * @param callback Called when binding is complete. */ bind(port?: number, address?: string, callback?: () => void): this; bind(port?: number, callback?: () => void): this; bind(callback?: () => void): this; bind(options: BindOptions, callback?: () => void): this; /** * Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the `'close'` event. * * @param callback Called when the socket has been closed. */ close(callback?: () => void): this; /** * Instructs the kernel to leave a multicast group at `multicastAddress` using the `IP_DROP_MEMBERSHIP` socket option. * This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this. * * If `multicastInterface` is not specified, the operating system will attempt to drop membership on all valid interfaces. */ dropMembership( multicastAddress: string, multicastInterface?: string ): void; /** * By default, binding a socket will cause it to block the LLRT process from exiting as long as the socket is open. * The `socket.unref()` method can be used to exclude the socket from the reference counting that keeps the LLRT process active. * The `socket.ref()` method adds the socket back to the reference counting and restores the default behavior. * * Calling `socket.ref()` multiples times will have no additional effect. * * The `socket.ref()` method returns a reference to the socket so calls can be chained. */ ref(): this; /** * Broadcasts a datagram on the socket. * For connectionless sockets, the destination `port` and `address` must be specified. * Connected sockets, on the other hand, will use their associated remote endpoint, so the `port` and `address` arguments must not be set. * * The `msg` argument contains the message to be sent. * Depending on its type, different behavior can apply. * If `msg` is a `Buffer`, any `TypedArray` or a `DataView`, the `offset` and `length` specify the offset within the `Buffer` where the message begins and the number of bytes in the message, respectively. * If `msg` is a `String`, then it is automatically converted to a `Buffer` with `'utf8'` encoding. * With messages that contain multi-byte characters, `offset` and `length` will be calculated with respect to byte length and not the character position. * If `msg` is an array, `offset` and `length` must not be specified. * * The `address` argument is a string. If the value of `address` is a host name, DNS will be used to resolve the address of the host. * If `address` is not provided or otherwise nullish, `'127.0.0.1'` (for `udp4` sockets) or `'::1'` (for `udp6` sockets) will be used by default. * * If the socket has not been previously bound with a call to `bind`, the socket is assigned a random port number and is bound to the "all interfaces" address (`'0.0.0.0'` for `udp4` sockets, `'::0'` for `udp6` sockets.) * * An optional `callback` function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the `buf` object. * DNS lookups delay the time to send for at least one tick of the LLRT event loop. * * The only way to know for sure that the datagram has been sent is by using a `callback`. If an error occurs and a `callback` is given, the error will be passed as the first argument to the `callback`. * If a `callback` is not given, the error is emitted as an `'error'` event on the `socket` object. * * Offset and length are optional but both _must_ be set if either are used. * They are supported only when the first argument is a `Buffer`, a `TypedArray`, or a `DataView`. * * @param msg Message to be sent. * @param port Destination port. * @param address Destination host name or IP address. * @param callback Called when the message has been sent. */ send( msg: string | Uint8Array | readonly any[], port?: number, address?: string, callback?: (error: Error | null, bytes: number) => void ): void; send( msg: string | Uint8Array | readonly any[], port?: number, callback?: (error: Error | null, bytes: number) => void ): void; send( msg: string | Uint8Array, offset: number, length: number, port?: number, address?: string, callback?: (error: Error | null, bytes: number) => void ): void; send( msg: string | Uint8Array, offset: number, length: number, port?: number, callback?: (error: Error | null, bytes: number) => void ): void; /** * Sets or clears the `SO_BROADCAST` socket option. When set to `true`, UDP packets may be sent to a local interface's broadcast address. * * This method throws `EBADF` if called on an unbound socket. */ setBroadcast(flag: boolean): void; /** * _All references to scope in this section are referring to [IPv6 Zone Indices](https://en.wikipedia.org/wiki/IPv6_address#Scoped_literal_IPv6_addresses), which are defined by [RFC 4007](https://tools.ietf.org/html/rfc4007). In string form, an IP_ * _with a scope index is written as `'IP%scope'` where scope is an interface name or interface number._ * * Sets the default outgoing multicast interface of the socket to a chosen interface or back to system interface selection. * The `multicastInterface` must be a valid string representation of an IP from the socket's family. * * For IPv4 sockets, this should be the IP configured for the desired physical interface. * All packets sent to multicast on the socket will be sent on the interface determined by the most recent successful use of this call. * * For IPv6 sockets, `multicastInterface` should include a scope to indicate the interface as in the examples that follow. * In IPv6, individual `send` calls can also use explicit scope in addresses, so only packets sent to a multicast address without specifying an explicit scope are affected by the most recent successful use of this call. * * This method throws `EBADF` if called on an unbound socket. * * #### Example: IPv6 outgoing multicast interface * * On most systems, where scope format uses the interface name: * * ```js * const socket = dgram.createSocket('udp6'); * * socket.bind(1234, () => { * socket.setMulticastInterface('::%eth1'); * }); * ``` * * On Windows, where scope format uses an interface number: * * ```js * const socket = dgram.createSocket('udp6'); * * socket.bind(1234, () => { * socket.setMulticastInterface('::%2'); * }); * ``` * * #### Example: IPv4 outgoing multicast interface * * All systems use an IP of the host on the desired physical interface: * * ```js * const socket = dgram.createSocket('udp4'); * * socket.bind(1234, () => { * socket.setMulticastInterface('10.0.0.2'); * }); * ``` */ setMulticastInterface(multicastInterface: string): void; /** * Sets or clears the `IP_MULTICAST_LOOP` socket option. When set to `true`, multicast packets will also be received on the local interface. * * This method throws `EBADF` if called on an unbound socket. */ setMulticastLoopback(flag: boolean): void; /** * Sets the `IP_MULTICAST_TTL` socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. * Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. * * The `ttl` argument may be between 0 and 255. The default on most systems is `1`. * * This method throws `EBADF` if called on an unbound socket. */ setMulticastTTL(ttl: number): void; /** * Sets the `IP_RECVTOS` socket option. When enabled, the socket will return the Type of Service (TOS) header field on received packets. * * This method throws `EBADF` if called on an unbound socket. */ setRecvBufferSize(size: number): void; /** * Sets the `SO_SNDBUF` socket option. Sets the maximum socket send buffer in bytes. * * This method throws `EBADF` if called on an unbound socket. */ setSendBufferSize(size: number): void; /** * Sets the `IP_TTL` socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. * Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. * Changing TTL values is typically done for network probes or when multicasting. * * The `ttl` argument may be between 1 and 255. The default on most systems is 64. * * This method throws `EBADF` if called on an unbound socket. */ setTTL(ttl: number): void; /** * By default, binding a socket will cause it to block the LLRT process from exiting as long as the socket is open. * The `socket.unref()` method can be used to exclude the socket from the reference counting that keeps the LLRT process active, allowing the process to exit even if the socket is still listening. * * Calling `socket.unref()` multiple times will have no addition effect. * * The `socket.unref()` method returns a reference to the socket so calls can be chained. */ unref(): this; /** * Emitted when the socket is closed with {@link close}. * No new `'message'` events will be emitted on this socket. */ addListener(event: "close", listener: () => void): this; /** * Emitted when the socket is ready to receive data. */ addListener(event: "listening", listener: () => void): this; /** * Emitted when a new datagram is available on a socket. * The event handler function is passed two arguments: `msg` and `rinfo`. */ addListener( event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void ): this; /** * Emitted when an error occurs. The event handler function is passed a single `Error` object. */ addListener(event: "error", listener: (err: Error) => void): this; addListener(event: string, listener: (...args: any[]) => void): this; emit(event: "close"): boolean; emit(event: "listening"): boolean; emit(event: "message", msg: Buffer, rinfo: RemoteInfo): boolean; emit(event: "error", err: Error): boolean; emit(event: string | symbol, ...args: any[]): boolean; on(event: "close", listener: () => void): this; on(event: "listening", listener: () => void): this; on( event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void ): this; on(event: "error", listener: (err: Error) => void): this; on(event: string, listener: (...args: any[]) => void): this; once(event: "close", listener: () => void): this; once(event: "listening", listener: () => void): this; once( event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void ): this; once(event: "error", listener: (err: Error) => void): this; once(event: string, listener: (...args: any[]) => void): this; prependListener(event: "close", listener: () => void): this; prependListener(event: "listening", listener: () => void): this; prependListener( event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void ): this; prependListener(event: "error", listener: (err: Error) => void): this; prependListener(event: string, listener: (...args: any[]) => void): this; prependOnceListener(event: "close", listener: () => void): this; prependOnceListener(event: "listening", listener: () => void): this; prependOnceListener( event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void ): this; prependOnceListener(event: "error", listener: (err: Error) => void): this; prependOnceListener( event: string, listener: (...args: any[]) => void ): this; } interface AddressInfo { address: string; family: "IPv4" | "IPv6"; port: number; } /** * Creates a `dgram.Socket` object. Once the socket is created, calling `socket.bind()` will instruct the socket to begin listening for datagram messages. * When `address` and `port` are not passed to `socket.bind()` the method will bind the socket to the "all interfaces" address on a random port (it does the right thing for both `udp4` and `udp6` sockets). * The bound address and port can be retrieved using `socket.address().address` and `socket.address().port`. * * If the `signal` option is enabled, calling `.abort()` on the corresponding `AbortController` is similar to calling `.close()` on the socket: * * ```js * const controller = new AbortController(); * const { signal } = controller; * const server = dgram.createSocket({ type: 'udp4', signal }); * server.on('message', (msg, rinfo) => { * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); * }); * // Later, when you want to close the server. * controller.abort(); * ``` * * @param type The family of socket. Must be either 'udp4' or 'udp6'. * @param callback Attached as a listener to `'message'` events. */ export function createSocket( type: SocketType, callback?: (msg: Buffer, rinfo: RemoteInfo) => void ): Socket; export function createSocket( options: SocketOptions, callback?: (msg: Buffer, rinfo: RemoteInfo) => void ): Socket; const _default: { Socket: typeof Socket; createSocket: typeof createSocket; }; export default _default; } declare module "node:dgram" { export * from "dgram"; import _default from "dgram"; export default _default; }