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@discord-rahmen/commander

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Commandhandler Package for discord-rahmen Framework

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.DRCommander = void 0; const fs_1 = require("fs"); const path_1 = require("path"); class DRCommander { directory; baseDirectory; logger; testing; privilegedUsers; options; commands = new Map(); layer; cooldown; constructor(options) { this.directory = options.directory; this.baseDirectory = options.baseDirectory; this.testing = options.testing; this.privilegedUsers = options.privilegedUsers; this.options = options; } get commandsMap() { return this.commands; } get wrapperClient() { return this.layer.wrapperClient; } async init(layer) { this.layer = layer; // TODO: Setting up and using Logger console.log("Loading all Slashcommands..."); const commands = await this.loadCommands(); console.log("\nDeploying all Slashcommands..."); const commandsStatus = await this.deployCommands(commands); console.log(`Deployed ${commandsStatus}\n`); // Starting Interactionevent // @ts-ignore this.layer.newInteractionListener(false, this.handleInteraction); } async deployCommands(commands) { if (this.testing.bot === this.wrapperClient?.user.id) { await this.layer.setCommand(commands, this.testing.guild); return "all Slashcommands in the Testguild! 🥳"; } if (this.testing.bot !== this.wrapperClient?.user.id) { await this.layer.setCommand(commands); return "all Slashcommands globally! 🥳"; } return "any Slashcommands because nothing matched with the ClientID! 🙁"; } async loadCommands() { const commands = []; await this.getFiles((0, path_1.join)(this.baseDirectory, this.directory)); for (const [name, command] of this.commands) { let status = "Unloaded"; const options = []; if (command.options) { for (let commandOption of command.options) { commandOption.type = this.layer.convertOptionType(commandOption.type); options.push(commandOption); } } if (command.name) { if (command.excludeInProduction && this.testing.bot === this.wrapperClient?.user.id) continue; commands.push({ name: command.name, description: command.description, options: options, }); this.commands.set(command.name, command); status = "Loaded"; } console.log(`${name} - ${status}`); } return commands; } async getFiles(directory) { const folder = (0, fs_1.readdirSync)(directory); for (const file of folder) { const stats = (0, fs_1.lstatSync)((0, path_1.join)(directory, file)); if (file.endsWith(".js") || file.endsWith(".ts")) { const filePath = `${directory}/${file}`; const command = Promise.resolve().then(() => __importStar(require(filePath))); this.commands.set(command.name, command); continue; } if (stats.isDirectory()) { await this.getFiles((0, path_1.join)(directory, file)); } } } async handleInteraction(interaction) { if (!interaction.command) return; // validating command and getting its data const command = this.commands.get(interaction.commandName); if (!command) return; if (command.privilegedUsers && (!this.privilegedUsers.includes(interaction.user.id))) { await interaction.reply({ content: "You aren't allowed to use this command", ephemeral: true }); } // TODO: permissionscheck for bot and user // Adding Cooldown-map to the command if it doesn't exist yet if (!this.cooldown.has(command.name)) { this.cooldown.set(command.name, new Map()); } const now = Date.now(); const timestamps = this.cooldown.get(command.name); // Converting the cooldownamount into seconds-format const cooldownAmount = (command.cooldown || 1) * 1000; // Checking if command is cooldowned if (timestamps.has(interaction.user.id)) { const experationTime = timestamps.get(interaction.user.id) + cooldownAmount; if (now < experationTime) { const timeLeft = (experationTime - now) / 1000; await interaction.reply({ content: `Wait another \`${timeLeft.toFixed(1)}\`seconds before you run **${command.name}** again!`, ephemeral: true }); return; } } try { await command.run({ interaction: interaction, client: this.layer.wrapperClient, // TODO: make pluginsmap aviable to the user // pluginsMap: this.plugins, user: interaction.user, member: interaction.member }); } catch (error) { console.error(error); return; } timestamps.set(interaction.user.id, now); setTimeout(() => timestamps.delete(interaction.user.id), cooldownAmount); return; } } exports.DRCommander = DRCommander;