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@dimforge/rapier3d

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3-dimensional physics engine in Rust - official JS bindings.

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import {RawVector, RawRotation} from "./raw"; // #if DIM3 import {RawSdpMatrix3} from "./raw"; // #endif // #if DIM3 export interface Vector { x: number; y: number; z: number; } /** * A 3D vector. */ export class Vector3 implements Vector { x: number; y: number; z: number; constructor(x: number, y: number, z: number) { this.x = x; this.y = y; this.z = z; } } export class VectorOps { public static new(x: number, y: number, z: number): Vector { return new Vector3(x, y, z); } public static intoRaw(v: Vector): RawVector { return new RawVector(v.x, v.y, v.z); } public static zeros(): Vector { return VectorOps.new(0.0, 0.0, 0.0); } // FIXME: type ram: RawVector? public static fromRaw(raw: RawVector): Vector { if (!raw) return null; let res = VectorOps.new(raw.x, raw.y, raw.z); raw.free(); return res; } public static copy(out: Vector, input: Vector) { out.x = input.x; out.y = input.y; out.z = input.z; } } export interface Rotation { x: number; y: number; z: number; w: number; } /** * A quaternion. */ export class Quaternion implements Rotation { x: number; y: number; z: number; w: number; constructor(x: number, y: number, z: number, w: number) { this.x = x; this.y = y; this.z = z; this.w = w; } } export class RotationOps { public static identity(): Rotation { return new Quaternion(0.0, 0.0, 0.0, 1.0); } public static fromRaw(raw: RawRotation): Rotation { if (!raw) return null; let res = new Quaternion(raw.x, raw.y, raw.z, raw.w); raw.free(); return res; } public static intoRaw(rot: Rotation): RawRotation { return new RawRotation(rot.x, rot.y, rot.z, rot.w); } public static copy(out: Rotation, input: Rotation) { out.x = input.x; out.y = input.y; out.z = input.z; out.w = input.w; } } /** * A 3D symmetric-positive-definite matrix. */ export class SdpMatrix3 { /** * Row major list of the upper-triangular part of the symmetric matrix. */ elements: Float32Array; /** * Matrix element at row 1, column 1. */ public get m11(): number { return this.elements[0]; } /** * Matrix element at row 1, column 2. */ public get m12(): number { return this.elements[1]; } /** * Matrix element at row 2, column 1. */ public get m21(): number { return this.m12; } /** * Matrix element at row 1, column 3. */ public get m13(): number { return this.elements[2]; } /** * Matrix element at row 3, column 1. */ public get m31(): number { return this.m13; } /** * Matrix element at row 2, column 2. */ public get m22(): number { return this.elements[3]; } /** * Matrix element at row 2, column 3. */ public get m23(): number { return this.elements[4]; } /** * Matrix element at row 3, column 2. */ public get m32(): number { return this.m23; } /** * Matrix element at row 3, column 3. */ public get m33(): number { return this.elements[5]; } constructor(elements: Float32Array) { this.elements = elements; } } export class SdpMatrix3Ops { public static fromRaw(raw: RawSdpMatrix3): SdpMatrix3 { const sdpMatrix3 = new SdpMatrix3(raw.elements()); raw.free(); return sdpMatrix3; } } // #endif