@dimforge/rapier3d
Version:
3-dimensional physics engine in Rust - official JS bindings.
13 lines • 643 B
JavaScript
export var ActiveHooks;
(function (ActiveHooks) {
ActiveHooks[ActiveHooks["NONE"] = 0] = "NONE";
ActiveHooks[ActiveHooks["FILTER_CONTACT_PAIRS"] = 1] = "FILTER_CONTACT_PAIRS";
ActiveHooks[ActiveHooks["FILTER_INTERSECTION_PAIRS"] = 2] = "FILTER_INTERSECTION_PAIRS";
// MODIFY_SOLVER_CONTACTS = 0b0100, /* Not supported yet in JS. */
})(ActiveHooks || (ActiveHooks = {}));
export var SolverFlags;
(function (SolverFlags) {
SolverFlags[SolverFlags["EMPTY"] = 0] = "EMPTY";
SolverFlags[SolverFlags["COMPUTE_IMPULSE"] = 1] = "COMPUTE_IMPULSE";
})(SolverFlags || (SolverFlags = {}));
//# sourceMappingURL=physics_hooks.js.map