@dimforge/rapier3d
Version:
3-dimensional physics engine in Rust - official JS bindings.
138 lines • 2.78 kB
JavaScript
import { RawVector, RawRotation } from "./raw";
/**
* A 3D vector.
*/
export class Vector3 {
constructor(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
}
export class VectorOps {
static new(x, y, z) {
return new Vector3(x, y, z);
}
static intoRaw(v) {
return new RawVector(v.x, v.y, v.z);
}
static zeros() {
return VectorOps.new(0.0, 0.0, 0.0);
}
// FIXME: type ram: RawVector?
static fromRaw(raw) {
if (!raw)
return null;
let res = VectorOps.new(raw.x, raw.y, raw.z);
raw.free();
return res;
}
static copy(out, input) {
out.x = input.x;
out.y = input.y;
out.z = input.z;
}
}
/**
* A quaternion.
*/
export class Quaternion {
constructor(x, y, z, w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
}
export class RotationOps {
static identity() {
return new Quaternion(0.0, 0.0, 0.0, 1.0);
}
static fromRaw(raw) {
if (!raw)
return null;
let res = new Quaternion(raw.x, raw.y, raw.z, raw.w);
raw.free();
return res;
}
static intoRaw(rot) {
return new RawRotation(rot.x, rot.y, rot.z, rot.w);
}
static copy(out, input) {
out.x = input.x;
out.y = input.y;
out.z = input.z;
out.w = input.w;
}
}
/**
* A 3D symmetric-positive-definite matrix.
*/
export class SdpMatrix3 {
/**
* Matrix element at row 1, column 1.
*/
get m11() {
return this.elements[0];
}
/**
* Matrix element at row 1, column 2.
*/
get m12() {
return this.elements[1];
}
/**
* Matrix element at row 2, column 1.
*/
get m21() {
return this.m12;
}
/**
* Matrix element at row 1, column 3.
*/
get m13() {
return this.elements[2];
}
/**
* Matrix element at row 3, column 1.
*/
get m31() {
return this.m13;
}
/**
* Matrix element at row 2, column 2.
*/
get m22() {
return this.elements[3];
}
/**
* Matrix element at row 2, column 3.
*/
get m23() {
return this.elements[4];
}
/**
* Matrix element at row 3, column 2.
*/
get m32() {
return this.m23;
}
/**
* Matrix element at row 3, column 3.
*/
get m33() {
return this.elements[5];
}
constructor(elements) {
this.elements = elements;
}
}
export class SdpMatrix3Ops {
static fromRaw(raw) {
const sdpMatrix3 = new SdpMatrix3(raw.elements());
raw.free();
return sdpMatrix3;
}
}
// #endif
//# sourceMappingURL=math.js.map