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@dimforge/rapier3d

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3-dimensional physics engine in Rust - official JS bindings.

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/** * A rule applied to combine coefficients. * * Use this when configuring the `ColliderDesc` to specify * how friction and restitution coefficient should be combined * in a contact. */ export var CoefficientCombineRule; (function (CoefficientCombineRule) { CoefficientCombineRule[CoefficientCombineRule["Average"] = 0] = "Average"; CoefficientCombineRule[CoefficientCombineRule["Min"] = 1] = "Min"; CoefficientCombineRule[CoefficientCombineRule["Multiply"] = 2] = "Multiply"; CoefficientCombineRule[CoefficientCombineRule["Max"] = 3] = "Max"; })(CoefficientCombineRule || (CoefficientCombineRule = {})); //# sourceMappingURL=coefficient_combine_rule.js.map