@dimforge/rapier3d
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3-dimensional physics engine in Rust - official JS bindings.
15 lines • 680 B
JavaScript
/**
* A rule applied to combine coefficients.
*
* Use this when configuring the `ColliderDesc` to specify
* how friction and restitution coefficient should be combined
* in a contact.
*/
export var CoefficientCombineRule;
(function (CoefficientCombineRule) {
CoefficientCombineRule[CoefficientCombineRule["Average"] = 0] = "Average";
CoefficientCombineRule[CoefficientCombineRule["Min"] = 1] = "Min";
CoefficientCombineRule[CoefficientCombineRule["Multiply"] = 2] = "Multiply";
CoefficientCombineRule[CoefficientCombineRule["Max"] = 3] = "Max";
})(CoefficientCombineRule || (CoefficientCombineRule = {}));
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