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@dimforge/rapier3d

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3-dimensional physics engine in Rust - official JS bindings.

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/** * A rule applied to combine coefficients. * * Use this when configuring the `ColliderDesc` to specify * how friction and restitution coefficient should be combined * in a contact. */ export declare enum CoefficientCombineRule { Average = 0, Min = 1, Multiply = 2, Max = 3 }