@dimforge/rapier3d
Version: 
3-dimensional physics engine in Rust - official JS bindings.
25 lines • 961 B
JavaScript
import { version as vers, reserve_memory as reserve } from "./raw";
export function version() {
    return vers();
}
/// Reserves additional memory in WASM land.
///
/// This will grow the internal WASM memory buffer so that it can fit at least
/// the specified amount of extra bytes. This can help reduce future runtime
/// overhead due to dynamic internal memory growth once the limit of the
/// pre-allocated memory is reached.
///
/// This feature is still experimental. Due to the nature of the internal
/// allocator, there can be situations where the allocator decides to perform
/// additional internal memory growth even though not all `extraBytesCount`
/// are occupied yet.
export function reserveMemory(extraBytesCount) {
    reserve(extraBytesCount);
}
export * from "./math";
export * from "./dynamics";
export * from "./geometry";
export * from "./pipeline";
export * from "./init";
export * from "./control";
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