@dimforge/rapier3d
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3-dimensional physics engine in Rust - official JS bindings.
58 lines (56 loc) • 1.85 kB
text/typescript
import {RawRayColliderIntersection} from "../raw";
import {
ColliderHandle,
ColliderSet,
InteractionGroups,
PointColliderProjection,
Ray,
RayColliderIntersection,
RayColliderHit,
Shape,
ColliderShapeCastHit,
} from "../geometry";
import {IslandManager, RigidBodyHandle, RigidBodySet} from "../dynamics";
import {Rotation, RotationOps, Vector, VectorOps} from "../math";
// NOTE: must match the bits in the QueryFilterFlags on the Rust side.
/**
* Flags for excluding whole sets of colliders from a scene query.
*/
export enum QueryFilterFlags {
/**
* Exclude from the query any collider attached to a fixed rigid-body and colliders with no rigid-body attached.
*/
EXCLUDE_FIXED = 0b0000_0001,
/**
* Exclude from the query any collider attached to a dynamic rigid-body.
*/
EXCLUDE_KINEMATIC = 0b0000_0010,
/**
* Exclude from the query any collider attached to a kinematic rigid-body.
*/
EXCLUDE_DYNAMIC = 0b0000_0100,
/**
* Exclude from the query any collider that is a sensor.
*/
EXCLUDE_SENSORS = 0b0000_1000,
/**
* Exclude from the query any collider that is not a sensor.
*/
EXCLUDE_SOLIDS = 0b0001_0000,
/**
* Excludes all colliders not attached to a dynamic rigid-body.
*/
ONLY_DYNAMIC = QueryFilterFlags.EXCLUDE_FIXED |
QueryFilterFlags.EXCLUDE_KINEMATIC,
/**
* Excludes all colliders not attached to a kinematic rigid-body.
*/
ONLY_KINEMATIC = QueryFilterFlags.EXCLUDE_DYNAMIC |
QueryFilterFlags.EXCLUDE_FIXED,
/**
* Exclude all colliders attached to a non-fixed rigid-body
* (this will not exclude colliders not attached to any rigid-body).
*/
ONLY_FIXED = QueryFilterFlags.EXCLUDE_DYNAMIC |
QueryFilterFlags.EXCLUDE_KINEMATIC,
}