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@dimforge/rapier3d

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3-dimensional physics engine in Rust - official JS bindings.

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import {RawRayColliderIntersection} from "../raw"; import { ColliderHandle, ColliderSet, InteractionGroups, PointColliderProjection, Ray, RayColliderIntersection, RayColliderHit, Shape, ColliderShapeCastHit, } from "../geometry"; import {IslandManager, RigidBodyHandle, RigidBodySet} from "../dynamics"; import {Rotation, RotationOps, Vector, VectorOps} from "../math"; // NOTE: must match the bits in the QueryFilterFlags on the Rust side. /** * Flags for excluding whole sets of colliders from a scene query. */ export enum QueryFilterFlags { /** * Exclude from the query any collider attached to a fixed rigid-body and colliders with no rigid-body attached. */ EXCLUDE_FIXED = 0b0000_0001, /** * Exclude from the query any collider attached to a dynamic rigid-body. */ EXCLUDE_KINEMATIC = 0b0000_0010, /** * Exclude from the query any collider attached to a kinematic rigid-body. */ EXCLUDE_DYNAMIC = 0b0000_0100, /** * Exclude from the query any collider that is a sensor. */ EXCLUDE_SENSORS = 0b0000_1000, /** * Exclude from the query any collider that is not a sensor. */ EXCLUDE_SOLIDS = 0b0001_0000, /** * Excludes all colliders not attached to a dynamic rigid-body. */ ONLY_DYNAMIC = QueryFilterFlags.EXCLUDE_FIXED | QueryFilterFlags.EXCLUDE_KINEMATIC, /** * Excludes all colliders not attached to a kinematic rigid-body. */ ONLY_KINEMATIC = QueryFilterFlags.EXCLUDE_DYNAMIC | QueryFilterFlags.EXCLUDE_FIXED, /** * Exclude all colliders attached to a non-fixed rigid-body * (this will not exclude colliders not attached to any rigid-body). */ ONLY_FIXED = QueryFilterFlags.EXCLUDE_DYNAMIC | QueryFilterFlags.EXCLUDE_KINEMATIC, }