@dimforge/rapier3d
Version:
3-dimensional physics engine in Rust - official JS bindings.
86 lines (79 loc) • 2.22 kB
text/typescript
import {RawPhysicsPipeline} from "../raw";
import {Vector, VectorOps} from "../math";
import {
IntegrationParameters,
ImpulseJointSet,
MultibodyJointSet,
RigidBodyHandle,
RigidBodySet,
CCDSolver,
IslandManager,
} from "../dynamics";
import {
BroadPhase,
ColliderHandle,
ColliderSet,
NarrowPhase,
} from "../geometry";
import {EventQueue} from "./event_queue";
import {PhysicsHooks} from "./physics_hooks";
export class PhysicsPipeline {
raw: RawPhysicsPipeline;
public free() {
if (!!this.raw) {
this.raw.free();
}
this.raw = undefined;
}
constructor(raw?: RawPhysicsPipeline) {
this.raw = raw || new RawPhysicsPipeline();
}
public step(
gravity: Vector,
integrationParameters: IntegrationParameters,
islands: IslandManager,
broadPhase: BroadPhase,
narrowPhase: NarrowPhase,
bodies: RigidBodySet,
colliders: ColliderSet,
impulseJoints: ImpulseJointSet,
multibodyJoints: MultibodyJointSet,
ccdSolver: CCDSolver,
eventQueue?: EventQueue,
hooks?: PhysicsHooks,
) {
let rawG = VectorOps.intoRaw(gravity);
if (!!eventQueue) {
this.raw.stepWithEvents(
rawG,
integrationParameters.raw,
islands.raw,
broadPhase.raw,
narrowPhase.raw,
bodies.raw,
colliders.raw,
impulseJoints.raw,
multibodyJoints.raw,
ccdSolver.raw,
eventQueue.raw,
hooks,
!!hooks ? hooks.filterContactPair : null,
!!hooks ? hooks.filterIntersectionPair : null,
);
} else {
this.raw.step(
rawG,
integrationParameters.raw,
islands.raw,
broadPhase.raw,
narrowPhase.raw,
bodies.raw,
colliders.raw,
impulseJoints.raw,
multibodyJoints.raw,
ccdSolver.raw,
);
}
rawG.free();
}
}