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@dimforge/rapier3d

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3-dimensional physics engine in Rust - official JS bindings.

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import {RawMultibodyJointSet} from "../raw"; import {Coarena} from "../coarena"; import {RigidBodySet} from "./rigid_body_set"; import { MultibodyJoint, MultibodyJointHandle, RevoluteMultibodyJoint, FixedMultibodyJoint, PrismaticMultibodyJoint, // #if DIM3 SphericalMultibodyJoint, // #endif } from "./multibody_joint"; import {ImpulseJointHandle, JointData, JointType} from "./impulse_joint"; import {IslandManager} from "./island_manager"; import {ColliderHandle} from "../geometry"; import {RigidBodyHandle} from "./rigid_body"; /** * A set of joints. * * To avoid leaking WASM resources, this MUST be freed manually with `jointSet.free()` * once you are done using it (and all the joints it created). */ export class MultibodyJointSet { raw: RawMultibodyJointSet; private map: Coarena<MultibodyJoint>; /** * Release the WASM memory occupied by this joint set. */ public free() { if (!!this.raw) { this.raw.free(); } this.raw = undefined; if (!!this.map) { this.map.clear(); } this.map = undefined; } constructor(raw?: RawMultibodyJointSet) { this.raw = raw || new RawMultibodyJointSet(); this.map = new Coarena<MultibodyJoint>(); // Initialize the map with the existing elements, if any. if (raw) { raw.forEachJointHandle((handle: MultibodyJointHandle) => { this.map.set(handle, MultibodyJoint.newTyped(this.raw, handle)); }); } } /** * Creates a new joint and return its integer handle. * * @param desc - The joint's parameters. * @param parent1 - The handle of the first rigid-body this joint is attached to. * @param parent2 - The handle of the second rigid-body this joint is attached to. * @param wakeUp - Should the attached rigid-bodies be awakened? */ public createJoint( desc: JointData, parent1: RigidBodyHandle, parent2: RigidBodyHandle, wakeUp: boolean, ): MultibodyJoint { const rawParams = desc.intoRaw(); const handle = this.raw.createJoint( rawParams, parent1, parent2, wakeUp, ); rawParams.free(); let joint = MultibodyJoint.newTyped(this.raw, handle); this.map.set(handle, joint); return joint; } /** * Remove a joint from this set. * * @param handle - The integer handle of the joint. * @param wake_up - If `true`, the rigid-bodies attached by the removed joint will be woken-up automatically. */ public remove(handle: MultibodyJointHandle, wake_up: boolean) { this.raw.remove(handle, wake_up); this.map.delete(handle); } /** * Internal function, do not call directly. * @param handle */ public unmap(handle: MultibodyJointHandle) { this.map.delete(handle); } /** * The number of joints on this set. */ public len(): number { return this.map.len(); } /** * Does this set contain a joint with the given handle? * * @param handle - The joint handle to check. */ public contains(handle: MultibodyJointHandle): boolean { return this.get(handle) != null; } /** * Gets the joint with the given handle. * * Returns `null` if no joint with the specified handle exists. * * @param handle - The integer handle of the joint to retrieve. */ public get(handle: MultibodyJointHandle): MultibodyJoint | null { return this.map.get(handle); } /** * Applies the given closure to each joint contained by this set. * * @param f - The closure to apply. */ public forEach(f: (joint: MultibodyJoint) => void) { this.map.forEach(f); } /** * Calls the given closure with the integer handle of each multibody joint attached to this rigid-body. * * @param f - The closure called with the integer handle of each multibody joint attached to the rigid-body. */ public forEachJointHandleAttachedToRigidBody( handle: RigidBodyHandle, f: (handle: MultibodyJointHandle) => void, ) { this.raw.forEachJointAttachedToRigidBody(handle, f); } /** * Gets all joints in the list. * * @returns joint list. */ public getAll(): MultibodyJoint[] { return this.map.getAll(); } }