@dimforge/rapier3d
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3-dimensional physics engine in Rust - official JS bindings.
158 lines (144 loc) • 4.53 kB
text/typescript
import {RawMultibodyJointSet} from "../raw";
import {Coarena} from "../coarena";
import {RigidBodySet} from "./rigid_body_set";
import {
MultibodyJoint,
MultibodyJointHandle,
RevoluteMultibodyJoint,
FixedMultibodyJoint,
PrismaticMultibodyJoint,
// #if DIM3
SphericalMultibodyJoint,
// #endif
} from "./multibody_joint";
import {ImpulseJointHandle, JointData, JointType} from "./impulse_joint";
import {IslandManager} from "./island_manager";
import {ColliderHandle} from "../geometry";
import {RigidBodyHandle} from "./rigid_body";
/**
* A set of joints.
*
* To avoid leaking WASM resources, this MUST be freed manually with `jointSet.free()`
* once you are done using it (and all the joints it created).
*/
export class MultibodyJointSet {
raw: RawMultibodyJointSet;
private map: Coarena<MultibodyJoint>;
/**
* Release the WASM memory occupied by this joint set.
*/
public free() {
if (!!this.raw) {
this.raw.free();
}
this.raw = undefined;
if (!!this.map) {
this.map.clear();
}
this.map = undefined;
}
constructor(raw?: RawMultibodyJointSet) {
this.raw = raw || new RawMultibodyJointSet();
this.map = new Coarena<MultibodyJoint>();
// Initialize the map with the existing elements, if any.
if (raw) {
raw.forEachJointHandle((handle: MultibodyJointHandle) => {
this.map.set(handle, MultibodyJoint.newTyped(this.raw, handle));
});
}
}
/**
* Creates a new joint and return its integer handle.
*
* @param desc - The joint's parameters.
* @param parent1 - The handle of the first rigid-body this joint is attached to.
* @param parent2 - The handle of the second rigid-body this joint is attached to.
* @param wakeUp - Should the attached rigid-bodies be awakened?
*/
public createJoint(
desc: JointData,
parent1: RigidBodyHandle,
parent2: RigidBodyHandle,
wakeUp: boolean,
): MultibodyJoint {
const rawParams = desc.intoRaw();
const handle = this.raw.createJoint(
rawParams,
parent1,
parent2,
wakeUp,
);
rawParams.free();
let joint = MultibodyJoint.newTyped(this.raw, handle);
this.map.set(handle, joint);
return joint;
}
/**
* Remove a joint from this set.
*
* @param handle - The integer handle of the joint.
* @param wake_up - If `true`, the rigid-bodies attached by the removed joint will be woken-up automatically.
*/
public remove(handle: MultibodyJointHandle, wake_up: boolean) {
this.raw.remove(handle, wake_up);
this.map.delete(handle);
}
/**
* Internal function, do not call directly.
* @param handle
*/
public unmap(handle: MultibodyJointHandle) {
this.map.delete(handle);
}
/**
* The number of joints on this set.
*/
public len(): number {
return this.map.len();
}
/**
* Does this set contain a joint with the given handle?
*
* @param handle - The joint handle to check.
*/
public contains(handle: MultibodyJointHandle): boolean {
return this.get(handle) != null;
}
/**
* Gets the joint with the given handle.
*
* Returns `null` if no joint with the specified handle exists.
*
* @param handle - The integer handle of the joint to retrieve.
*/
public get(handle: MultibodyJointHandle): MultibodyJoint | null {
return this.map.get(handle);
}
/**
* Applies the given closure to each joint contained by this set.
*
* @param f - The closure to apply.
*/
public forEach(f: (joint: MultibodyJoint) => void) {
this.map.forEach(f);
}
/**
* Calls the given closure with the integer handle of each multibody joint attached to this rigid-body.
*
* @param f - The closure called with the integer handle of each multibody joint attached to the rigid-body.
*/
public forEachJointHandleAttachedToRigidBody(
handle: RigidBodyHandle,
f: (handle: MultibodyJointHandle) => void,
) {
this.raw.forEachJointAttachedToRigidBody(handle, f);
}
/**
* Gets all joints in the list.
*
* @returns joint list.
*/
public getAll(): MultibodyJoint[] {
return this.map.getAll();
}
}