@dimforge/rapier3d
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3-dimensional physics engine in Rust - official JS bindings.
223 lines (204 loc) • 7.13 kB
text/typescript
import {
RawImpulseJointSet,
RawJointAxis,
RawJointType,
RawMultibodyJointSet,
} from "../raw";
import {
FixedImpulseJoint,
ImpulseJointHandle,
JointType,
MotorModel,
PrismaticImpulseJoint,
RevoluteImpulseJoint,
} from "./impulse_joint";
// #if DIM3
import {Quaternion} from "../math";
import {SphericalImpulseJoint} from "./impulse_joint";
// #endif
/**
* The integer identifier of a collider added to a `ColliderSet`.
*/
export type MultibodyJointHandle = number;
export class MultibodyJoint {
protected rawSet: RawMultibodyJointSet; // The MultibodyJoint won't need to free this.
handle: MultibodyJointHandle;
constructor(rawSet: RawMultibodyJointSet, handle: MultibodyJointHandle) {
this.rawSet = rawSet;
this.handle = handle;
}
public static newTyped(
rawSet: RawMultibodyJointSet,
handle: MultibodyJointHandle,
): MultibodyJoint {
switch (rawSet.jointType(handle)) {
case RawJointType.Revolute:
return new RevoluteMultibodyJoint(rawSet, handle);
case RawJointType.Prismatic:
return new PrismaticMultibodyJoint(rawSet, handle);
case RawJointType.Fixed:
return new FixedMultibodyJoint(rawSet, handle);
// #if DIM3
case RawJointType.Spherical:
return new SphericalMultibodyJoint(rawSet, handle);
// #endif
default:
return new MultibodyJoint(rawSet, handle);
}
}
/**
* Checks if this joint is still valid (i.e. that it has
* not been deleted from the joint set yet).
*/
public isValid(): boolean {
return this.rawSet.contains(this.handle);
}
// /**
// * The unique integer identifier of the first rigid-body this joint it attached to.
// */
// public bodyHandle1(): RigidBodyHandle {
// return this.rawSet.jointBodyHandle1(this.handle);
// }
//
// /**
// * The unique integer identifier of the second rigid-body this joint is attached to.
// */
// public bodyHandle2(): RigidBodyHandle {
// return this.rawSet.jointBodyHandle2(this.handle);
// }
//
// /**
// * The type of this joint given as a string.
// */
// public type(): JointType {
// return this.rawSet.jointType(this.handle);
// }
//
// // #if DIM3
// /**
// * The rotation quaternion that aligns this joint's first local axis to the `x` axis.
// */
// public frameX1(): Rotation {
// return RotationOps.fromRaw(this.rawSet.jointFrameX1(this.handle));
// }
//
// // #endif
//
// // #if DIM3
// /**
// * The rotation matrix that aligns this joint's second local axis to the `x` axis.
// */
// public frameX2(): Rotation {
// return RotationOps.fromRaw(this.rawSet.jointFrameX2(this.handle));
// }
//
// // #endif
//
// /**
// * The position of the first anchor of this joint.
// *
// * The first anchor gives the position of the points application point on the
// * local frame of the first rigid-body it is attached to.
// */
// public anchor1(): Vector {
// return VectorOps.fromRaw(this.rawSet.jointAnchor1(this.handle));
// }
//
// /**
// * The position of the second anchor of this joint.
// *
// * The second anchor gives the position of the points application point on the
// * local frame of the second rigid-body it is attached to.
// */
// public anchor2(): Vector {
// return VectorOps.fromRaw(this.rawSet.jointAnchor2(this.handle));
// }
/**
* Controls whether contacts are computed between colliders attached
* to the rigid-bodies linked by this joint.
*/
public setContactsEnabled(enabled: boolean) {
this.rawSet.jointSetContactsEnabled(this.handle, enabled);
}
/**
* Indicates if contacts are enabled between colliders attached
* to the rigid-bodies linked by this joint.
*/
public contactsEnabled(): boolean {
return this.rawSet.jointContactsEnabled(this.handle);
}
}
export class UnitMultibodyJoint extends MultibodyJoint {
/**
* The axis left free by this joint.
*/
protected rawAxis?(): RawJointAxis;
// /**
// * Are the limits enabled for this joint?
// */
// public limitsEnabled(): boolean {
// return this.rawSet.jointLimitsEnabled(this.handle, this.rawAxis());
// }
//
// /**
// * The min limit of this joint.
// */
// public limitsMin(): number {
// return this.rawSet.jointLimitsMin(this.handle, this.rawAxis());
// }
//
// /**
// * The max limit of this joint.
// */
// public limitsMax(): number {
// return this.rawSet.jointLimitsMax(this.handle, this.rawAxis());
// }
//
// public configureMotorModel(model: MotorModel) {
// this.rawSet.jointConfigureMotorModel(this.handle, this.rawAxis(), model);
// }
//
// public configureMotorVelocity(targetVel: number, factor: number) {
// this.rawSet.jointConfigureMotorVelocity(this.handle, this.rawAxis(), targetVel, factor);
// }
//
// public configureMotorPosition(targetPos: number, stiffness: number, damping: number) {
// this.rawSet.jointConfigureMotorPosition(this.handle, this.rawAxis(), targetPos, stiffness, damping);
// }
//
// public configureMotor(targetPos: number, targetVel: number, stiffness: number, damping: number) {
// this.rawSet.jointConfigureMotor(this.handle, this.rawAxis(), targetPos, targetVel, stiffness, damping);
// }
}
export class FixedMultibodyJoint extends MultibodyJoint {}
export class PrismaticMultibodyJoint extends UnitMultibodyJoint {
public rawAxis(): RawJointAxis {
return RawJointAxis.LinX;
}
}
export class RevoluteMultibodyJoint extends UnitMultibodyJoint {
public rawAxis(): RawJointAxis {
return RawJointAxis.AngX;
}
}
// #if DIM3
export class SphericalMultibodyJoint extends MultibodyJoint {
/* Unsupported by this alpha release.
public configureMotorModel(model: MotorModel) {
this.rawSet.jointConfigureMotorModel(this.handle, model);
}
public configureMotorVelocity(targetVel: Vector, factor: number) {
this.rawSet.jointConfigureBallMotorVelocity(this.handle, targetVel.x, targetVel.y, targetVel.z, factor);
}
public configureMotorPosition(targetPos: Quaternion, stiffness: number, damping: number) {
this.rawSet.jointConfigureBallMotorPosition(this.handle, targetPos.w, targetPos.x, targetPos.y, targetPos.z, stiffness, damping);
}
public configureMotor(targetPos: Quaternion, targetVel: Vector, stiffness: number, damping: number) {
this.rawSet.jointConfigureBallMotor(this.handle,
targetPos.w, targetPos.x, targetPos.y, targetPos.z,
targetVel.x, targetVel.y, targetVel.z,
stiffness, damping);
}
*/
}
// #endif