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@dimforge/rapier3d

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3-dimensional physics engine in Rust - official JS bindings.

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import {RawCCDSolver} from "../raw"; /** * The CCD solver responsible for resolving Continuous Collision Detection. * * To avoid leaking WASM resources, this MUST be freed manually with `ccdSolver.free()` * once you are done using it. */ export class CCDSolver { raw: RawCCDSolver; /** * Release the WASM memory occupied by this narrow-phase. */ public free() { if (!!this.raw) { this.raw.free(); } this.raw = undefined; } constructor(raw?: RawCCDSolver) { this.raw = raw || new RawCCDSolver(); } }