@dimforge/rapier3d
Version:
3-dimensional physics engine in Rust - official JS bindings.
26 lines (22 loc) • 570 B
text/typescript
import {RawBroadPhase} from "../raw";
/**
* The broad-phase used for coarse collision-detection.
*
* To avoid leaking WASM resources, this MUST be freed manually with `broadPhase.free()`
* once you are done using it.
*/
export class BroadPhase {
raw: RawBroadPhase;
/**
* Release the WASM memory occupied by this broad-phase.
*/
public free() {
if (!!this.raw) {
this.raw.free();
}
this.raw = undefined;
}
constructor(raw?: RawBroadPhase) {
this.raw = raw || new RawBroadPhase();
}
}