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@dimforge/rapier3d

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3-dimensional physics engine in Rust - official JS bindings.

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import { RawBroadPhase } from "../raw"; /** * The broad-phase used for coarse collision-detection. * * To avoid leaking WASM resources, this MUST be freed manually with `broadPhase.free()` * once you are done using it. */ export class BroadPhase { /** * Release the WASM memory occupied by this broad-phase. */ free() { if (!!this.raw) { this.raw.free(); } this.raw = undefined; } constructor(raw) { this.raw = raw || new RawBroadPhase(); } } //# sourceMappingURL=broad_phase.js.map