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@dimforge/rapier2d

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2-dimensional physics engine in Rust - official JS bindings.

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/* @ts-self-types="./rapier_wasm2d.d.ts" */ import * as wasm from "./rapier_wasm2d_bg.wasm"; import { __wbg_set_wasm } from "./rapier_wasm2d_bg.js"; __wbg_set_wasm(wasm); export { RawBroadPhase, RawCCDSolver, RawCharacterCollision, RawColliderSet, RawColliderShapeCastHit, RawContactForceEvent, RawContactManifold, RawContactPair, RawDebugRenderPipeline, RawDeserializedWorld, RawEventQueue, RawFeatureType, RawGenericJoint, RawImpulseJointSet, RawIntegrationParameters, RawIslandManager, RawJointAxis, RawJointType, RawKinematicCharacterController, RawMotorModel, RawMultibodyJointSet, RawNarrowPhase, RawPhysicsPipeline, RawPidController, RawPointColliderProjection, RawPointProjection, RawRayColliderHit, RawRayColliderIntersection, RawRayIntersection, RawRigidBodySet, RawRigidBodyType, RawRotation, RawSerializationPipeline, RawShape, RawShapeCastHit, RawShapeContact, RawShapeType, RawVHACDParameters, RawVector, reserve_memory, version } from "./rapier_wasm2d_bg.js";