@dimforge/rapier2d
Version:
2-dimensional physics engine in Rust - official JS bindings.
10 lines (7 loc) • 981 B
JavaScript
/* @ts-self-types="./rapier_wasm2d.d.ts" */
import * as wasm from "./rapier_wasm2d_bg.wasm";
import { __wbg_set_wasm } from "./rapier_wasm2d_bg.js";
__wbg_set_wasm(wasm);
export {
RawBroadPhase, RawCCDSolver, RawCharacterCollision, RawColliderSet, RawColliderShapeCastHit, RawContactForceEvent, RawContactManifold, RawContactPair, RawDebugRenderPipeline, RawDeserializedWorld, RawEventQueue, RawFeatureType, RawGenericJoint, RawImpulseJointSet, RawIntegrationParameters, RawIslandManager, RawJointAxis, RawJointType, RawKinematicCharacterController, RawMotorModel, RawMultibodyJointSet, RawNarrowPhase, RawPhysicsPipeline, RawPidController, RawPointColliderProjection, RawPointProjection, RawRayColliderHit, RawRayColliderIntersection, RawRayIntersection, RawRigidBodySet, RawRigidBodyType, RawRotation, RawSerializationPipeline, RawShape, RawShapeCastHit, RawShapeContact, RawShapeType, RawVHACDParameters, RawVector, reserve_memory, version
} from "./rapier_wasm2d_bg.js";