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@dimforge/rapier2d

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2-dimensional physics engine in Rust - official JS bindings.

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import { Collider } from "./collider"; import { Vector } from "../math"; import { RawPointColliderProjection, RawPointProjection } from "../raw"; import { FeatureType } from "./feature"; import { ColliderSet } from "./collider_set"; /** * The projection of a point on a collider. */ export declare class PointProjection { /** * The projection of the point on the collider. */ point: Vector; /** * Is the point inside of the collider? */ isInside: boolean; constructor(point: Vector, isInside: boolean); /** * @param raw - The raw projection returned by the WASM query. It is freed by this method. * @param target - If provided, this object is populated and returned instead of * allocating a new one. */ static fromBuffer(raw: RawPointProjection, target?: PointProjection): PointProjection; } /** * The projection of a point on a collider (includes the collider handle). */ export declare class PointColliderProjection { /** * The collider hit by the ray. */ collider: Collider; /** * The projection of the point on the collider. */ point: Vector; /** * Is the point inside of the collider? */ isInside: boolean; /** * The type of the geometric feature the point was projected on. */ featureType: FeatureType; /** * The id of the geometric feature the point was projected on. */ featureId: number | undefined; constructor(collider: Collider, point: Vector, isInside: boolean, featureType?: FeatureType, featureId?: number); /** * @param colliderSet - The set the projected-on collider belongs to. * @param raw - The raw projection returned by the WASM query. It is freed by this method. * @param target - If provided, this object is populated and returned instead of * allocating a new one. */ static fromBuffer(colliderSet: ColliderSet, raw: RawPointColliderProjection, target?: PointColliderProjection): PointColliderProjection; }