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@dimforge/rapier2d

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2-dimensional physics engine in Rust - official JS bindings.

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import {RawVector, RawRotation} from "./raw"; // #if DIM2 export interface Vector { x: number; y: number; } /** * A 2D vector. */ export class Vector2 implements Vector { x: number; y: number; constructor(x: number, y: number) { this.x = x; this.y = y; } } export class VectorOps { public static new(x: number, y: number): Vector { return new Vector2(x, y); } public static zeros(): Vector { return VectorOps.new(0.0, 0.0); } // FIXME: type ram: RawVector? public static fromRaw(raw: RawVector): Vector { if (!raw) return null; let res = VectorOps.new(raw.x, raw.y); raw.free(); return res; } public static intoRaw(v: Vector): RawVector { return new RawVector(v.x, v.y); } public static copy(out: Vector, input: Vector) { out.x = input.x; out.y = input.y; } } /** * A rotation angle in radians. */ export type Rotation = number; export class RotationOps { public static identity(): number { return 0.0; } public static fromRaw(raw: RawRotation): Rotation { if (!raw) return null; let res = raw.angle; raw.free(); return res; } public static intoRaw(angle: Rotation): RawRotation { return RawRotation.fromAngle(angle); } } // #endif