@dimforge/rapier2d-simd-compat
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2-dimensional physics engine in Rust - official JS bindings. Compatibility package with inlined webassembly as base64.
32 lines (31 loc) • 957 B
TypeScript
import { Vector } from "../math";
import { RawShapeContact } from "../raw";
/**
* The contact info between two shapes.
*/
export declare class ShapeContact {
/**
* Distance between the two contact points.
* If this is negative, this contact represents a penetration.
*/
distance: number;
/**
* Position of the contact on the first shape.
*/
point1: Vector;
/**
* Position of the contact on the second shape.
*/
point2: Vector;
/**
* Contact normal, pointing towards the exterior of the first shape.
*/
normal1: Vector;
/**
* Contact normal, pointing towards the exterior of the second shape.
* If these contact data are expressed in world-space, this normal is equal to -normal1.
*/
normal2: Vector;
constructor(dist: number, point1: Vector, point2: Vector, normal1: Vector, normal2: Vector);
static fromRaw(raw: RawShapeContact): ShapeContact;
}