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@dimforge/rapier2d-compat

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2-dimensional physics engine in Rust - official JS bindings. Compatibility package with inlined webassembly as base64.

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import { RawPhysicsPipeline } from "../raw"; import { Vector } from "../math"; import { IntegrationParameters, ImpulseJointSet, MultibodyJointSet, RigidBodySet, CCDSolver, IslandManager } from "../dynamics"; import { BroadPhase, ColliderSet, NarrowPhase } from "../geometry"; import { EventQueue } from "./event_queue"; import { PhysicsHooks } from "./physics_hooks"; export declare class PhysicsPipeline { raw: RawPhysicsPipeline; free(): void; constructor(raw?: RawPhysicsPipeline); step(gravity: Vector, integrationParameters: IntegrationParameters, islands: IslandManager, broadPhase: BroadPhase, narrowPhase: NarrowPhase, bodies: RigidBodySet, colliders: ColliderSet, impulseJoints: ImpulseJointSet, multibodyJoints: MultibodyJointSet, ccdSolver: CCDSolver, eventQueue?: EventQueue, hooks?: PhysicsHooks): void; }