@dimforge/rapier2d-compat
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2-dimensional physics engine in Rust - official JS bindings. Compatibility package with inlined webassembly as base64.
71 lines (70 loc) • 3.12 kB
TypeScript
import { RawNarrowPhase, RawContactManifold } from "../raw";
import { ColliderHandle } from "./collider";
import { Vector } from "../math";
/**
* The narrow-phase used for precise collision-detection.
*
* To avoid leaking WASM resources, this MUST be freed manually with `narrowPhase.free()`
* once you are done using it.
*/
export declare class NarrowPhase {
raw: RawNarrowPhase;
tempManifold: TempContactManifold;
/**
* Release the WASM memory occupied by this narrow-phase.
*/
free(): void;
constructor(raw?: RawNarrowPhase);
/**
* Enumerates all the colliders potentially in contact with the given collider.
*
* @param collider1 - The second collider involved in the contact.
* @param f - Closure that will be called on each collider that is in contact with `collider1`.
*/
contactPairsWith(collider1: ColliderHandle, f: (collider2: ColliderHandle) => void): void;
/**
* Enumerates all the colliders intersecting the given colliders, assuming one of them
* is a sensor.
*/
intersectionPairsWith(collider1: ColliderHandle, f: (collider2: ColliderHandle) => void): void;
/**
* Iterates through all the contact manifolds between the given pair of colliders.
*
* @param collider1 - The first collider involved in the contact.
* @param collider2 - The second collider involved in the contact.
* @param f - Closure that will be called on each contact manifold between the two colliders. If the second argument
* passed to this closure is `true`, then the contact manifold data is flipped, i.e., methods like `localNormal1`
* actually apply to the `collider2` and fields like `localNormal2` apply to the `collider1`.
*/
contactPair(collider1: ColliderHandle, collider2: ColliderHandle, f: (manifold: TempContactManifold, flipped: boolean) => void): void;
/**
* Returns `true` if `collider1` and `collider2` intersect and at least one of them is a sensor.
* @param collider1 − The first collider involved in the intersection.
* @param collider2 − The second collider involved in the intersection.
*/
intersectionPair(collider1: ColliderHandle, collider2: ColliderHandle): boolean;
}
export declare class TempContactManifold {
raw: RawContactManifold;
free(): void;
constructor(raw: RawContactManifold);
normal(): Vector;
localNormal1(): Vector;
localNormal2(): Vector;
subshape1(): number;
subshape2(): number;
numContacts(): number;
localContactPoint1(i: number): Vector | null;
localContactPoint2(i: number): Vector | null;
contactDist(i: number): number;
contactFid1(i: number): number;
contactFid2(i: number): number;
contactImpulse(i: number): number;
contactTangentImpulse(i: number): number;
numSolverContacts(): number;
solverContactPoint(i: number): Vector;
solverContactDist(i: number): number;
solverContactFriction(i: number): number;
solverContactRestitution(i: number): number;
solverContactTangentVelocity(i: number): Vector;
}