@dill-pixel/plugin-snap-physics
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Snap Physics
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text/typescript
import { Point, PointData } from 'pixi.js';
export const pointExtras = {
/**
* Adds `other` to `this` point and outputs into `outPoint` or a new Point.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method add
* @memberof Point#
* @param {PointData} other - The point to add to `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `outPoint` reference or a new Point, with the result of the addition.
*/
/**
* Adds `other` to `this` point and outputs into `outPoint` or a new Point.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method add
* @memberof ObservablePoint#
* @param {PointData} other - The point to add to `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `outPoint` reference or a new Point, with the result of the addition.
*/
add(other: PointData, outPoint: PointData) {
if (!outPoint) {
outPoint = new Point();
}
outPoint.x = (this as unknown as Point).x + other.x;
outPoint.y = (this as unknown as Point).y + other.y;
return outPoint;
},
/**
* Subtracts `other` from `this` point and outputs into `outPoint` or a new Point.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method subtract
* @memberof Point#
* @param {PointData} other - The point to subtract to `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `outPoint` reference or a new Point, with the result of the subtraction.
*/
/**
* Subtracts `other` from `this` point and outputs into `outPoint` or a new Point.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method subtract
* @memberof ObservablePoint#
* @param {PointData} other - The point to subtract to `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `outPoint` reference or a new Point, with the result of the subtraction.
*/
subtract(other: PointData, outPoint: PointData) {
if (!outPoint) {
outPoint = new Point();
}
outPoint.x = (this as unknown as Point).x - other.x;
outPoint.y = (this as unknown as Point).y - other.y;
return outPoint;
},
/**
* Multiplies component-wise `other` and `this` points and outputs into `outPoint` or a new Point.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method multiply
* @memberof Point#
* @param {PointData} other - The point to multiply with `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `outPoint` reference or a new Point, with the component-wise multiplication.
*/
/**
* Multiplies component-wise `other` and `this` points and outputs into `outPoint` or a new Point.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method multiply
* @memberof ObservablePoint#
* @param {PointData} other - The point to multiply with `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `outPoint` reference or a new Point, with the component-wise multiplication.
*/
multiply(other: PointData, outPoint: PointData) {
if (!outPoint) {
outPoint = new Point();
}
outPoint.x = (this as unknown as Point).x * other.x;
outPoint.y = (this as unknown as Point).y * other.y;
return outPoint;
},
/**
* Multiplies each component of `this` point with the number `scalar` and outputs into `outPoint` or a new Point.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method multiplyScalar
* @memberof Point#
* @param {number} scalar - The number to multiply both components of `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `outPoint` reference or a new Point, with the multiplication.
*/
/**
* Multiplies each component of `this` point with the number `scalar` and outputs into `outPoint` or a new Point.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method multiplyScalar
* @memberof ObservablePoint#
* @param {number} scalar - The number to multiply both components of `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `outPoint` reference or a new Point, with the multiplication.
*/
multiplyScalar(scalar: number, outPoint: PointData) {
if (!outPoint) {
outPoint = new Point();
}
outPoint.x = (this as unknown as Point).x * scalar;
outPoint.y = (this as unknown as Point).y * scalar;
return outPoint;
},
/**
* Computes the dot product of `other` with `this` point.
* The dot product is the sum of the products of the corresponding components of two vectors.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method dot
* @memberof Point#
* @param {PointData} other - The other point to calculate the dot product with `this`.
* @returns {number} The result of the dot product. This is an scalar value.
*/
/**
* Computes the dot product of `other` with `this` point.
* The dot product is the sum of the products of the corresponding components of two vectors.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method dot
* @memberof ObservablePoint#
* @param {PointData} other - The other point to calculate the dot product with `this`.
* @returns {number} The result of the dot product. This is an scalar value.
*/
dot(other: PointData) {
return (this as unknown as Point).x * other.x + (this as unknown as Point).y * other.y;
},
/**
* Computes the cross product of `other` with `this` point.
* Given two linearly independent R3 vectors a and b, the cross product, a × b (read "a cross b"),
* is a vector that is perpendicular to both a and b, and thus normal to the plane containing them.
* While cross product only exists on 3D space, we can assume the z component of 2D to be zero and
* the result becomes a vector that will only have magnitude on the z axis.
*
* This function returns the z component of the cross product of the two points.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method cross
* @memberof Point#
* @param {PointData} other - The other point to calculate the cross product with `this`.
* @returns {number} The z component of the result of the cross product.
*/
/**
* Computes the cross product of `other` with `this` point.
* Given two linearly independent R3 vectors a and b, the cross product, a × b (read "a cross b"),
* is a vector that is perpendicular to both a and b, and thus normal to the plane containing them.
* While cross product only exists on 3D space, we can assume the z component of 2D to be zero and
* the result becomes a vector that will only have magnitude on the z axis.
*
* This function returns the z component of the cross product of the two points.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method cross
* @memberof ObservablePoint#
* @param {PointData} other - The other point to calculate the cross product with `this`.
* @returns {number} The z component of the result of the cross product.
*/
cross(other: PointData) {
return (this as unknown as Point).x * other.y - (this as unknown as Point).y * other.x;
},
/**
* Computes a normalized version of `this` point.
*
* A normalized vector is a vector of magnitude (length) 1
*
* _Note: Only available with **pixi.js/math-extras**._
* @method normalize
* @memberof Point#
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The normalized point.
*/
/**
* Computes a normalized version of `this` point.
*
* A normalized vector is a vector of magnitude (length) 1
*
* _Note: Only available with **pixi.js/math-extras**._
* @method normalize
* @memberof ObservablePoint#
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The normalized point.
*/
normalize(outPoint: PointData) {
if (!outPoint) {
outPoint = new Point();
}
const magnitude = Math.sqrt(
(this as unknown as Point).x * (this as unknown as Point).x +
(this as unknown as Point).y * (this as unknown as Point).y,
);
outPoint.x = (this as unknown as Point).x / magnitude;
outPoint.y = (this as unknown as Point).y / magnitude;
return outPoint;
},
/**
* Computes the magnitude of this point (Euclidean distance from 0, 0).
*
* Defined as the square root of the sum of the squares of each component.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method magnitude
* @memberof Point#
* @returns {number} The magnitude (length) of the vector.
*/
/**
* Computes the magnitude of this point (Euclidean distance from 0, 0).
*
* Defined as the square root of the sum of the squares of each component.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method magnitude
* @memberof ObservablePoint#
* @returns {number} The magnitude (length) of the vector.
*/
magnitude() {
return Math.sqrt(
(this as unknown as Point).x * (this as unknown as Point).x +
(this as unknown as Point).y * (this as unknown as Point).y,
);
},
/**
* Computes the square magnitude of this point.
* If you are comparing the lengths of vectors, you should compare the length squared instead
* as it is slightly more efficient to calculate.
*
* Defined as the sum of the squares of each component.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method magnitudeSquared
* @memberof Point#
* @returns {number} The magnitude squared (length squared) of the vector.
*/
/**
* Computes the square magnitude of this point.
* If you are comparing the lengths of vectors, you should compare the length squared instead
* as it is slightly more efficient to calculate.
*
* Defined as the sum of the squares of each component.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method magnitudeSquared
* @memberof ObservablePoint#
* @returns {number} The magnitude squared (length squared) of the vector.
*/
magnitudeSquared() {
return (
(this as unknown as Point).x * (this as unknown as Point).x +
(this as unknown as Point).y * (this as unknown as Point).y
);
},
/**
* Computes vector projection of `this` on `onto`.
*
* Imagine a light source, parallel to `onto`, above `this`.
* The light would cast rays perpendicular to `onto`.
* `(this as unknown as Point).project(onto)` is the shadow cast by `this` on the line defined by `onto` .
*
* _Note: Only available with **pixi.js/math-extras**._
* @method project
* @memberof Point#
* @param {PointData} onto - A non zero vector describing a line on which to project `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `this` on `onto` projection.
*/
/**
* Computes vector projection of `this` on `onto`.
*
* Imagine a light source, parallel to `onto`, above `this`.
* The light would cast rays perpendicular to `onto`.
* `(this as unknown as Point).project(onto)` is the shadow cast by `this` on the line defined by `onto` .
*
* _Note: Only available with **pixi.js/math-extras**._
* @method project
* @memberof ObservablePoint#
* @param {PointData} onto - A non zero vector describing a line on which to project `this`.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The `this` on `onto` projection.
*/
project(onto: PointData, outPoint: PointData) {
if (!outPoint) {
outPoint = new Point();
}
const normalizedScalarProjection =
((this as unknown as Point).x * onto.x + (this as unknown as Point).y * onto.y) /
(onto.x * onto.x + onto.y * onto.y);
outPoint.x = onto.x * normalizedScalarProjection;
outPoint.y = onto.y * normalizedScalarProjection;
return outPoint;
},
/**
* Reflects `this` vector off of a plane orthogonal to `normal`.
* `normal` is not normalized during this process. Consider normalizing your `normal` before use.
*
* Imagine a light source bouncing onto a mirror.
* `this` vector is the light and `normal` is a vector perpendicular to the mirror.
* `(this as unknown as Point).reflect(normal)` is the reflection of `this` on that mirror.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method reflect
* @memberof Point#
* @param {PointData} normal - The normal vector of your reflecting plane.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The reflection of `this` on your reflecting plane.
*/
/**
* Reflects `this` vector off of a plane orthogonal to `normal`.
* `normal` is not normalized during this process. Consider normalizing your `normal` before use.
*
* Imagine a light source bouncing onto a mirror.
* `this` vector is the light and `normal` is a vector perpendicular to the mirror.
* `(this as unknown as Point).reflect(normal)` is the reflection of `this` on that mirror.
*
* _Note: Only available with **pixi.js/math-extras**._
* @method reflect
* @memberof ObservablePoint#
* @param {PointData} normal - The normal vector of your reflecting plane.
* @param {PointData} [outPoint] - A Point-like object in which to store the value,
* optional (otherwise will create a new Point).
* @returns {PointData} The reflection of `this` on your reflecting plane.
*/
reflect(normal: PointData, outPoint: PointData) {
if (!outPoint) {
outPoint = new Point();
}
const dotProduct = (this as unknown as Point).x * normal.x + (this as unknown as Point).y * normal.y;
outPoint.x = (this as unknown as Point).x - 2 * dotProduct * normal.x;
outPoint.y = (this as unknown as Point).y - 2 * dotProduct * normal.y;
return outPoint;
},
rotate(angle: number, outPoint: Point): Point {
if (!outPoint) {
outPoint = new Point();
}
const cos = Math.cos(angle);
const sin = Math.sin(angle);
const newX = (this as unknown as Point).x * cos - (this as unknown as Point).y * sin;
const newY = (this as unknown as Point).x * sin + (this as unknown as Point).y * cos;
outPoint.x = newX;
outPoint.y = newY;
return outPoint;
},
length(): number {
return Math.sqrt(
(this as unknown as Point).x * (this as unknown as Point).x +
(this as unknown as Point).y * (this as unknown as Point).y,
);
},
};