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@dill-pixel/plugin-snap-physics

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Snap Physics

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import { Point, PointData } from 'pixi.js'; export const pointExtras = { /** * Adds `other` to `this` point and outputs into `outPoint` or a new Point. * * _Note: Only available with **pixi.js/math-extras**._ * @method add * @memberof Point# * @param {PointData} other - The point to add to `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `outPoint` reference or a new Point, with the result of the addition. */ /** * Adds `other` to `this` point and outputs into `outPoint` or a new Point. * * _Note: Only available with **pixi.js/math-extras**._ * @method add * @memberof ObservablePoint# * @param {PointData} other - The point to add to `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `outPoint` reference or a new Point, with the result of the addition. */ add(other: PointData, outPoint: PointData) { if (!outPoint) { outPoint = new Point(); } outPoint.x = (this as unknown as Point).x + other.x; outPoint.y = (this as unknown as Point).y + other.y; return outPoint; }, /** * Subtracts `other` from `this` point and outputs into `outPoint` or a new Point. * * _Note: Only available with **pixi.js/math-extras**._ * @method subtract * @memberof Point# * @param {PointData} other - The point to subtract to `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `outPoint` reference or a new Point, with the result of the subtraction. */ /** * Subtracts `other` from `this` point and outputs into `outPoint` or a new Point. * * _Note: Only available with **pixi.js/math-extras**._ * @method subtract * @memberof ObservablePoint# * @param {PointData} other - The point to subtract to `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `outPoint` reference or a new Point, with the result of the subtraction. */ subtract(other: PointData, outPoint: PointData) { if (!outPoint) { outPoint = new Point(); } outPoint.x = (this as unknown as Point).x - other.x; outPoint.y = (this as unknown as Point).y - other.y; return outPoint; }, /** * Multiplies component-wise `other` and `this` points and outputs into `outPoint` or a new Point. * * _Note: Only available with **pixi.js/math-extras**._ * @method multiply * @memberof Point# * @param {PointData} other - The point to multiply with `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `outPoint` reference or a new Point, with the component-wise multiplication. */ /** * Multiplies component-wise `other` and `this` points and outputs into `outPoint` or a new Point. * * _Note: Only available with **pixi.js/math-extras**._ * @method multiply * @memberof ObservablePoint# * @param {PointData} other - The point to multiply with `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `outPoint` reference or a new Point, with the component-wise multiplication. */ multiply(other: PointData, outPoint: PointData) { if (!outPoint) { outPoint = new Point(); } outPoint.x = (this as unknown as Point).x * other.x; outPoint.y = (this as unknown as Point).y * other.y; return outPoint; }, /** * Multiplies each component of `this` point with the number `scalar` and outputs into `outPoint` or a new Point. * * _Note: Only available with **pixi.js/math-extras**._ * @method multiplyScalar * @memberof Point# * @param {number} scalar - The number to multiply both components of `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `outPoint` reference or a new Point, with the multiplication. */ /** * Multiplies each component of `this` point with the number `scalar` and outputs into `outPoint` or a new Point. * * _Note: Only available with **pixi.js/math-extras**._ * @method multiplyScalar * @memberof ObservablePoint# * @param {number} scalar - The number to multiply both components of `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `outPoint` reference or a new Point, with the multiplication. */ multiplyScalar(scalar: number, outPoint: PointData) { if (!outPoint) { outPoint = new Point(); } outPoint.x = (this as unknown as Point).x * scalar; outPoint.y = (this as unknown as Point).y * scalar; return outPoint; }, /** * Computes the dot product of `other` with `this` point. * The dot product is the sum of the products of the corresponding components of two vectors. * * _Note: Only available with **pixi.js/math-extras**._ * @method dot * @memberof Point# * @param {PointData} other - The other point to calculate the dot product with `this`. * @returns {number} The result of the dot product. This is an scalar value. */ /** * Computes the dot product of `other` with `this` point. * The dot product is the sum of the products of the corresponding components of two vectors. * * _Note: Only available with **pixi.js/math-extras**._ * @method dot * @memberof ObservablePoint# * @param {PointData} other - The other point to calculate the dot product with `this`. * @returns {number} The result of the dot product. This is an scalar value. */ dot(other: PointData) { return (this as unknown as Point).x * other.x + (this as unknown as Point).y * other.y; }, /** * Computes the cross product of `other` with `this` point. * Given two linearly independent R3 vectors a and b, the cross product, a × b (read "a cross b"), * is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. * While cross product only exists on 3D space, we can assume the z component of 2D to be zero and * the result becomes a vector that will only have magnitude on the z axis. * * This function returns the z component of the cross product of the two points. * * _Note: Only available with **pixi.js/math-extras**._ * @method cross * @memberof Point# * @param {PointData} other - The other point to calculate the cross product with `this`. * @returns {number} The z component of the result of the cross product. */ /** * Computes the cross product of `other` with `this` point. * Given two linearly independent R3 vectors a and b, the cross product, a × b (read "a cross b"), * is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. * While cross product only exists on 3D space, we can assume the z component of 2D to be zero and * the result becomes a vector that will only have magnitude on the z axis. * * This function returns the z component of the cross product of the two points. * * _Note: Only available with **pixi.js/math-extras**._ * @method cross * @memberof ObservablePoint# * @param {PointData} other - The other point to calculate the cross product with `this`. * @returns {number} The z component of the result of the cross product. */ cross(other: PointData) { return (this as unknown as Point).x * other.y - (this as unknown as Point).y * other.x; }, /** * Computes a normalized version of `this` point. * * A normalized vector is a vector of magnitude (length) 1 * * _Note: Only available with **pixi.js/math-extras**._ * @method normalize * @memberof Point# * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The normalized point. */ /** * Computes a normalized version of `this` point. * * A normalized vector is a vector of magnitude (length) 1 * * _Note: Only available with **pixi.js/math-extras**._ * @method normalize * @memberof ObservablePoint# * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The normalized point. */ normalize(outPoint: PointData) { if (!outPoint) { outPoint = new Point(); } const magnitude = Math.sqrt( (this as unknown as Point).x * (this as unknown as Point).x + (this as unknown as Point).y * (this as unknown as Point).y, ); outPoint.x = (this as unknown as Point).x / magnitude; outPoint.y = (this as unknown as Point).y / magnitude; return outPoint; }, /** * Computes the magnitude of this point (Euclidean distance from 0, 0). * * Defined as the square root of the sum of the squares of each component. * * _Note: Only available with **pixi.js/math-extras**._ * @method magnitude * @memberof Point# * @returns {number} The magnitude (length) of the vector. */ /** * Computes the magnitude of this point (Euclidean distance from 0, 0). * * Defined as the square root of the sum of the squares of each component. * * _Note: Only available with **pixi.js/math-extras**._ * @method magnitude * @memberof ObservablePoint# * @returns {number} The magnitude (length) of the vector. */ magnitude() { return Math.sqrt( (this as unknown as Point).x * (this as unknown as Point).x + (this as unknown as Point).y * (this as unknown as Point).y, ); }, /** * Computes the square magnitude of this point. * If you are comparing the lengths of vectors, you should compare the length squared instead * as it is slightly more efficient to calculate. * * Defined as the sum of the squares of each component. * * _Note: Only available with **pixi.js/math-extras**._ * @method magnitudeSquared * @memberof Point# * @returns {number} The magnitude squared (length squared) of the vector. */ /** * Computes the square magnitude of this point. * If you are comparing the lengths of vectors, you should compare the length squared instead * as it is slightly more efficient to calculate. * * Defined as the sum of the squares of each component. * * _Note: Only available with **pixi.js/math-extras**._ * @method magnitudeSquared * @memberof ObservablePoint# * @returns {number} The magnitude squared (length squared) of the vector. */ magnitudeSquared() { return ( (this as unknown as Point).x * (this as unknown as Point).x + (this as unknown as Point).y * (this as unknown as Point).y ); }, /** * Computes vector projection of `this` on `onto`. * * Imagine a light source, parallel to `onto`, above `this`. * The light would cast rays perpendicular to `onto`. * `(this as unknown as Point).project(onto)` is the shadow cast by `this` on the line defined by `onto` . * * _Note: Only available with **pixi.js/math-extras**._ * @method project * @memberof Point# * @param {PointData} onto - A non zero vector describing a line on which to project `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `this` on `onto` projection. */ /** * Computes vector projection of `this` on `onto`. * * Imagine a light source, parallel to `onto`, above `this`. * The light would cast rays perpendicular to `onto`. * `(this as unknown as Point).project(onto)` is the shadow cast by `this` on the line defined by `onto` . * * _Note: Only available with **pixi.js/math-extras**._ * @method project * @memberof ObservablePoint# * @param {PointData} onto - A non zero vector describing a line on which to project `this`. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The `this` on `onto` projection. */ project(onto: PointData, outPoint: PointData) { if (!outPoint) { outPoint = new Point(); } const normalizedScalarProjection = ((this as unknown as Point).x * onto.x + (this as unknown as Point).y * onto.y) / (onto.x * onto.x + onto.y * onto.y); outPoint.x = onto.x * normalizedScalarProjection; outPoint.y = onto.y * normalizedScalarProjection; return outPoint; }, /** * Reflects `this` vector off of a plane orthogonal to `normal`. * `normal` is not normalized during this process. Consider normalizing your `normal` before use. * * Imagine a light source bouncing onto a mirror. * `this` vector is the light and `normal` is a vector perpendicular to the mirror. * `(this as unknown as Point).reflect(normal)` is the reflection of `this` on that mirror. * * _Note: Only available with **pixi.js/math-extras**._ * @method reflect * @memberof Point# * @param {PointData} normal - The normal vector of your reflecting plane. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The reflection of `this` on your reflecting plane. */ /** * Reflects `this` vector off of a plane orthogonal to `normal`. * `normal` is not normalized during this process. Consider normalizing your `normal` before use. * * Imagine a light source bouncing onto a mirror. * `this` vector is the light and `normal` is a vector perpendicular to the mirror. * `(this as unknown as Point).reflect(normal)` is the reflection of `this` on that mirror. * * _Note: Only available with **pixi.js/math-extras**._ * @method reflect * @memberof ObservablePoint# * @param {PointData} normal - The normal vector of your reflecting plane. * @param {PointData} [outPoint] - A Point-like object in which to store the value, * optional (otherwise will create a new Point). * @returns {PointData} The reflection of `this` on your reflecting plane. */ reflect(normal: PointData, outPoint: PointData) { if (!outPoint) { outPoint = new Point(); } const dotProduct = (this as unknown as Point).x * normal.x + (this as unknown as Point).y * normal.y; outPoint.x = (this as unknown as Point).x - 2 * dotProduct * normal.x; outPoint.y = (this as unknown as Point).y - 2 * dotProduct * normal.y; return outPoint; }, rotate(angle: number, outPoint: Point): Point { if (!outPoint) { outPoint = new Point(); } const cos = Math.cos(angle); const sin = Math.sin(angle); const newX = (this as unknown as Point).x * cos - (this as unknown as Point).y * sin; const newY = (this as unknown as Point).x * sin + (this as unknown as Point).y * cos; outPoint.x = newX; outPoint.y = newY; return outPoint; }, length(): number { return Math.sqrt( (this as unknown as Point).x * (this as unknown as Point).x + (this as unknown as Point).y * (this as unknown as Point).y, ); }, };