@dill-pixel/plugin-snap-physics
Version:
Snap Physics
26 lines • 1.11 kB
TypeScript
import { Constructor } from 'dill-pixel';
import { Point } from 'pixi.js';
import { Actor } from '../Actor';
import { Entity } from '../Entity';
import { Solid } from '../Solid';
import { Collision } from '../types';
export declare const WithVelocity: <TBase extends Constructor<Actor> | Constructor<Solid>>(Base: TBase) => {
new (...args: any[]): {
velocity: Point;
previousVelocity: Point;
velocityRemainder: Point;
maxVelocity: Point;
friction: Point;
velocityState: {
current: Point;
previous: Point;
remainder: Point;
};
moveByVelocity(deltaTime: number, onCollide?: ((collision: Collision, pushingEntity?: Entity, direction?: Point) => void) | null, onNoCollisions?: (() => void) | null): void;
reflect(collision: Collision, energyLoss?: number, angleVariation?: number): void;
getInterpolatedPosition(alpha: number): Point;
setMaxVelocity(x: number, y: number): void;
setFriction(x: number, y: number): void;
};
} & TBase;
//# sourceMappingURL=WithVelocity.d.ts.map