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@dill-pixel/plugin-snap-physics

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Snap Physics

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import { Constructor } from 'dill-pixel'; import { Point } from 'pixi.js'; import { Actor } from '../Actor'; import { Entity } from '../Entity'; import { Solid } from '../Solid'; import { Collision } from '../types'; export declare const WithVelocity: <TBase extends Constructor<Actor> | Constructor<Solid>>(Base: TBase) => { new (...args: any[]): { velocity: Point; previousVelocity: Point; velocityRemainder: Point; maxVelocity: Point; friction: Point; velocityState: { current: Point; previous: Point; remainder: Point; }; moveByVelocity(deltaTime: number, onCollide?: ((collision: Collision, pushingEntity?: Entity, direction?: Point) => void) | null, onNoCollisions?: (() => void) | null): void; reflect(collision: Collision, energyLoss?: number, angleVariation?: number): void; getInterpolatedPosition(alpha: number): Point; setMaxVelocity(x: number, y: number): void; setFriction(x: number, y: number): void; }; } & TBase; //# sourceMappingURL=WithVelocity.d.ts.map