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@dill-pixel/plugin-snap-physics

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Snap Physics

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import { Application, Container } from 'dill-pixel'; import { Bounds, Circle, Container as PIXIContianer, Point, Rectangle } from 'pixi.js'; import { ICollider } from './ICollider'; import { System } from './System'; import { EntityType, SnapBoundary } from './types'; export declare class Entity<T = any, A extends Application = Application> extends Container<A> implements ICollider { view: PIXIContianer; isActor: boolean; isSolid: boolean; isSensor: boolean; debug: boolean; debugColors: { bounds: number; outerBounds: number; }; type: EntityType; isCircle: boolean; isCollideable: boolean; xRemainder: number; yRemainder: number; config: T; protected subpixelX: number; protected subpixelY: number; protected remainder: Point; constructor(config?: Partial<T>); protected _cachedBounds: SnapBoundary | null; get cachedBounds(): SnapBoundary; set cachedBounds(value: Bounds); protected _dirtyBounds: boolean; get dirtyBounds(): boolean; set dirtyBounds(value: boolean); get boundingRect(): Rectangle; get top(): number; get bottom(): number; get left(): number; get right(): number; get system(): typeof System; getCollideables<T extends Entity = Entity>(dx?: number, dy?: number): Set<T>; preFixedUpdate(): void; fixedUpdate(deltaTime?: number): void; postFixedUpdate(): void; getWorldBounds(): SnapBoundary; getBoundingBox(): Rectangle | Circle; getOuterBoundingBox(): Rectangle | Circle | null; moveX(amount: number): void; moveY(amount: number): void; collidesWith(entity: Entity, dx?: number, dy?: number): boolean; protected initialize(): void; } //# sourceMappingURL=Entity.d.ts.map