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@difizen/mana-core

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export declare function once<T extends (...args: any[]) => any>(this: unknown, fn: T): T; export interface IDisposableTracker { trackDisposable: (x: IDisposable) => void; markTracked: (x: IDisposable) => void; } export declare function setDisposableTracker(tracker: IDisposableTracker | null): void; export declare function trackDisposable<T extends IDisposable>(x: T): T; export declare class MultiDisposeError extends Error { readonly errors: any[]; constructor(errors: any[]); } export interface IDisposable { dispose: () => void; } export declare function isDisposable<E extends object>(thing: E): thing is E & IDisposable; export declare function dispose<T extends IDisposable>(disposable: T): T; export declare function dispose<T extends IDisposable>(disposable: T | undefined): T | undefined; export declare function dispose<T extends IDisposable, A extends IterableIterator<T> = IterableIterator<T>>(disposables: IterableIterator<T>): A; export declare function dispose<T extends IDisposable>(disposables: T[]): T[]; export declare function dispose<T extends IDisposable>(disposables: readonly T[]): readonly T[]; export declare function combinedDisposable(...disposables: IDisposable[]): IDisposable; export declare function toDisposable(fn: () => void): IDisposable; export declare class DisposableStore implements IDisposable { static DISABLE_DISPOSED_WARNING: boolean; private _toDispose; private _isDisposed; /** * Dispose of all registered disposables and mark this object as disposed. * * Any future disposables added to this object will be disposed of on `add`. */ dispose(): void; /** * Dispose of all registered disposables but do not mark this object as disposed. */ clear(): void; add<T extends IDisposable>(t: T): T; } export declare abstract class VSDisposable implements IDisposable { static readonly None: Readonly<IDisposable>; private readonly _store; constructor(); dispose(): void; protected _register<T extends IDisposable>(t: T): T; } /** * Manages the lifecycle of a disposable value that may be changed. * * This ensures that when the disposable value is changed, the previously held disposable is disposed of. You can * also register a `MutableDisposable` on a `VSDisposable` to ensure it is automatically cleaned up. */ export declare class MutableDisposable<T extends IDisposable> implements IDisposable { private _value?; private _isDisposed; constructor(); get value(): T | undefined; set value(value: T | undefined); clear(): void; dispose(): void; } export interface IReference<T> extends IDisposable { readonly object: T; } export declare abstract class ReferenceCollection<T> { private readonly references; acquire(key: string, ...args: any[]): IReference<T>; protected abstract createReferencedObject(key: string, ...args: any[]): T; protected abstract destroyReferencedObject(key: string, object: T): void; } export declare class ImmortalReference<T> implements IReference<T> { object: T; constructor(object: T); dispose(): void; } //# sourceMappingURL=lifecycle.d.ts.map