@dice-roller/rpg-dice-roller
Version:
An advanced JS based dice roller that can roll various types of dice and modifiers, along with mathematical equations.
68 lines (67 loc) • 2.18 kB
TypeScript
export default ExplodeModifier;
/**
* An `ExplodeModifier` re-rolls dice that match a given test, and adds them to the results.
*
* @see {@link ReRollModifier} if you want to replace the old value with the new, rather than adding
*
* @extends ComparisonModifier
*/
declare class ExplodeModifier extends ComparisonModifier {
/**
* Create an `ExplodeModifier` instance
*
* @param {ComparePoint} [comparePoint=null] The comparison object
* @param {boolean} [compound=false] Whether to compound or not
* @param {boolean} [penetrate=false] Whether to penetrate or not
*
* @throws {TypeError} comparePoint must be a `ComparePoint` object
*/
constructor(comparePoint?: any, compound?: boolean | undefined, penetrate?: boolean | undefined);
/**
* Whether the modifier should compound the results or not.
*
* @returns {boolean} `true` if it should compound, `false` otherwise
*/
get compound(): boolean;
/**
* Whether the modifier should penetrate the results or not.
*
* @returns {boolean} `true` if it should penetrate, `false` otherwise
*/
get penetrate(): boolean;
/**
* The default compare point definition
*
* @param {StandardDice|RollGroup} _context The object that the modifier is attached to
*
* @returns {array}
*/
defaultComparePoint(_context: StandardDice | RollGroup): array;
/**
* Return an object for JSON serialising.
*
* This is called automatically when JSON encoding the object.
*
* @returns {{
* notation: string,
* name: string,
* type: string,
* comparePoint: (ComparePoint|undefined),
* compound: boolean,
* penetrate: boolean
* }}
*/
toJSON(): {
notation: string;
name: string;
type: string;
comparePoint: (ComparePoint | undefined);
compound: boolean;
penetrate: boolean;
};
[compoundSymbol]: boolean;
[penetrateSymbol]: boolean;
}
import ComparisonModifier from "./ComparisonModifier.js";
declare const compoundSymbol: unique symbol;
declare const penetrateSymbol: unique symbol;