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@devopness/ui-react

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Devopness Design System React Components - Painless essential DevOps to everyone

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var Me = typeof globalThis < "u" ? globalThis : typeof window < "u" ? window : typeof global < "u" ? global : typeof self < "u" ? self : {}; function Fe(t) { return t && t.__esModule && Object.prototype.hasOwnProperty.call(t, "default") ? t.default : t; } var yt = function() { return yt = Object.assign || function(e) { for (var o, n = 1, i = arguments.length; n < i; n++) { o = arguments[n]; for (var s in o) Object.prototype.hasOwnProperty.call(o, s) && (e[s] = o[s]); } return e; }, yt.apply(this, arguments); }; function ke(t, e) { var o = {}; for (var n in t) Object.prototype.hasOwnProperty.call(t, n) && e.indexOf(n) < 0 && (o[n] = t[n]); if (t != null && typeof Object.getOwnPropertySymbols == "function") for (var i = 0, n = Object.getOwnPropertySymbols(t); i < n.length; i++) e.indexOf(n[i]) < 0 && Object.prototype.propertyIsEnumerable.call(t, n[i]) && (o[n[i]] = t[n[i]]); return o; } function We(t, e, o) { if (o || arguments.length === 2) for (var n = 0, i = e.length, s; n < i; n++) (s || !(n in e)) && (s || (s = Array.prototype.slice.call(e, 0, n)), s[n] = e[n]); return t.concat(s || Array.prototype.slice.call(e)); } const Vt = ["top", "right", "bottom", "left"], X = Math.min, R = Math.max, nt = Math.round, et = Math.floor, W = (t) => ({ x: t, y: t }), jt = { left: "right", right: "left", bottom: "top", top: "bottom" }, $t = { start: "end", end: "start" }; function at(t, e, o) { return R(t, X(e, o)); } function V(t, e) { return typeof t == "function" ? t(e) : t; } function j(t) { return t.split("-")[0]; } function J(t) { return t.split("-")[1]; } function mt(t) { return t === "x" ? 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"top" : "left", y = w ? "bottom" : "right", x = w ? "clientHeight" : "clientWidth", v = s.reference[h] + s.reference[f] - m[f] - s.floating[h], b = m[f] - s.reference[f], O = await (r.getOffsetParent == null ? void 0 : r.getOffsetParent(a)); let A = O ? O[x] : 0; (!A || !await (r.isElement == null ? void 0 : r.isElement(O))) && (A = c.floating[x] || s.floating[h]); const H = v / 2 - b / 2, M = A / 2 - g[h] / 2 - 1, E = X(d[p], M), $ = X(d[y], M), F = E, z = A - g[h] - $, S = A / 2 - g[h] / 2 + H, q = at(F, S, z), N = !l.arrow && J(i) != null && S !== q && s.reference[h] / 2 - (S < F ? E : $) - g[h] / 2 < 0, L = N ? S < F ? S - F : S - z : 0; return { [f]: m[f] + L, data: { [f]: q, centerOffset: S - q - L, ...N && { alignmentOffset: L } }, reset: N }; } }), te = function(t) { return t === void 0 && (t = {}), { name: "flip", options: t, async fn(e) { var o, n; const { placement: i, middlewareData: s, rects: r, initialPlacement: c, platform: l, elements: a } = e, { mainAxis: u = !0, crossAxis: d = !0, fallbackPlacements: m, fallbackStrategy: f = "bestFit", fallbackAxisSideDirection: h = "none", flipAlignment: g = !0, ...w } = V(t, e); if ((o = s.arrow) != null && o.alignmentOffset) return {}; const p = j(i), y = k(c), x = j(c) === c, v = await (l.isRTL == null ? void 0 : l.isRTL(a.floating)), b = m || (x || !g ? [ot(c)] : Xt(c)), O = h !== "none"; !m && O && b.push(...Gt(c, g, h, v)); const A = [c, ...b], H = await l.detectOverflow(e, w), M = []; let E = ((n = s.flip) == null ? void 0 : n.overflows) || []; if (u && M.push(H[p]), d) { const S = It(i, r, v); M.push(H[S[0]], H[S[1]]); } if (E = [...E, { placement: i, overflows: M }], !M.every((S) => S <= 0)) { var $, F; const S = ((($ = s.flip) == null ? void 0 : $.index) || 0) + 1, q = A[S]; if (q && (!(d === "alignment" ? y !== k(q) : !1) || // We leave the current main axis only if every placement on that axis // overflows the main axis. E.every((T) => k(T.placement) === y ? T.overflows[0] > 0 : !0))) return { data: { index: S, overflows: E }, reset: { placement: q } }; let N = (F = E.filter((L) => L.overflows[0] <= 0).sort((L, T) => L.overflows[1] - T.overflows[1])[0]) == null ? void 0 : F.placement; if (!N) switch (f) { case "bestFit": { var z; const L = (z = E.filter((T) => { if (O) { const I = k(T.placement); return I === y || // Create a bias to the `y` side axis due to horizontal // reading directions favoring greater width. I === "y"; } return !0; }).map((T) => [T.placement, T.overflows.filter((I) => I > 0).reduce((I, Nt) => I + Nt, 0)]).sort((T, I) => T[1] - I[1])[0]) == null ? void 0 : z[0]; L && (N = L); break; } case "initialPlacement": N = c; break; } if (i !== N) return { reset: { placement: N } }; } return {}; } }; }; function At(t, e) { return { top: t.top - e.height, right: t.right - e.width, bottom: t.bottom - e.height, left: t.left - e.width }; } function St(t) { return Vt.some((e) => t[e] >= 0); } const ee = function(t) { return t === void 0 && (t = {}), { name: "hide", options: t, async fn(e) { const { rects: o, platform: n } = e, { strategy: i = "referenceHidden", ...s } = V(t, e); switch (i) { case "referenceHidden": { const r = await n.detectOverflow(e, { ...s, elementContext: "reference" }), c = At(r, o.reference); return { data: { referenceHiddenOffsets: c, referenceHidden: St(c) } }; } case "escaped": { const r = await n.detectOverflow(e, { ...s, altBoundary: !0 }), c = At(r, o.floating); return { data: { escapedOffsets: c, escaped: St(c) } }; } default: return {}; } } }; }, Pt = /* @__PURE__ */ new Set(["left", "top"]); async function ne(t, e) { const { placement: o, platform: n, elements: i } = t, s = await (n.isRTL == null ? void 0 : n.isRTL(i.floating)), r = j(o), c = J(o), l = k(o) === "y", a = Pt.has(r) ? -1 : 1, u = s && l ? -1 : 1, d = V(e, t); let { mainAxis: m, crossAxis: f, alignmentAxis: h } = typeof d == "number" ? { mainAxis: d, crossAxis: 0, alignmentAxis: null } : { mainAxis: d.mainAxis || 0, crossAxis: d.crossAxis || 0, alignmentAxis: d.alignmentAxis }; return c && typeof h == "number" && (f = c === "end" ? h * -1 : h), l ? { x: f * u, y: m * a } : { x: m * a, y: f * u }; } const oe = function(t) { return t === void 0 && (t = 0), { name: "offset", options: t, async fn(e) { var o, n; const { x: i, y: s, placement: r, middlewareData: c } = e, l = await ne(e, t); return r === ((o = c.offset) == null ? void 0 : o.placement) && (n = c.arrow) != null && n.alignmentOffset ? {} : { x: i + l.x, y: s + l.y, data: { ...l, placement: r } }; } }; }, ie = function(t) { return t === void 0 && (t = {}), { name: "shift", options: t, async fn(e) { const { x: o, y: n, placement: i, platform: s } = e, { mainAxis: r = !0, crossAxis: c = !1, limiter: l = { fn: (p) => { let { x: y, y: x } = p; return { x: y, y: x }; } }, ...a } = V(t, e), u = { x: o, y: n }, d = await s.detectOverflow(e, a), m = k(j(i)), f = mt(m); let h = u[f], g = u[m]; if (r) { const p = f === "y" ? "top" : "left", y = f === "y" ? "bottom" : "right", x = h + d[p], v = h - d[y]; h = at(x, h, v); } if (c) { const p = m === "y" ? "top" : "left", y = m === "y" ? "bottom" : "right", x = g + d[p], v = g - d[y]; g = at(x, g, v); } const w = l.fn({ ...e, [f]: h, [m]: g }); return { ...w, data: { x: w.x - o, y: w.y - n, enabled: { [f]: r, [m]: c } } }; } }; }, se = function(t) { return t === void 0 && (t = {}), { options: t, fn(e) { const { x: o, y: n, placement: i, rects: s, middlewareData: r } = e, { offset: c = 0, mainAxis: l = !0, crossAxis: a = !0 } = V(t, e), u = { x: o, y: n }, d = k(i), m = mt(d); let f = u[m], h = u[d]; const g = V(c, e), w = typeof g == "number" ? { mainAxis: g, crossAxis: 0 } : { mainAxis: 0, crossAxis: 0, ...g }; if (l) { const x = m === "y" ? "height" : "width", v = s.reference[m] - s.floating[x] + w.mainAxis, b = s.reference[m] + s.reference[x] - w.mainAxis; f < v ? f = v : f > b && (f = b); } if (a) { var p, y; const x = m === "y" ? "width" : "height", v = Pt.has(j(i)), b = s.reference[d] - s.floating[x] + (v && ((p = r.offset) == null ? void 0 : p[d]) || 0) + (v ? 0 : w.crossAxis), O = s.reference[d] + s.reference[x] + (v ? 0 : ((y = r.offset) == null ? void 0 : y[d]) || 0) - (v ? w.crossAxis : 0); h < b ? h = b : h > O && (h = O); } return { [m]: f, [d]: h }; } }; }, re = function(t) { return t === void 0 && (t = {}), { name: "size", options: t, async fn(e) { var o, n; const { placement: i, rects: s, platform: r, elements: c } = e, { apply: l = () => { }, ...a } = V(t, e), u = await r.detectOverflow(e, a), d = j(i), m = J(i), f = k(i) === "y", { width: h, height: g } = s.floating; let w, p; d === "top" || d === "bottom" ? (w = d, p = m === (await (r.isRTL == null ? void 0 : r.isRTL(c.floating)) ? "start" : "end") ? "left" : "right") : (p = d, w = m === "end" ? "top" : "bottom"); const y = g - u.top - u.bottom, x = h - u.left - u.right, v = X(g - u[w], y), b = X(h - u[p], x), O = !e.middlewareData.shift; let A = v, H = b; if ((o = e.middlewareData.shift) != null && o.enabled.x && (H = x), (n = e.middlewareData.shift) != null && n.enabled.y && (A = y), O && !m) { const E = R(u.left, 0), $ = R(u.right, 0), F = R(u.top, 0), z = R(u.bottom, 0); f ? H = h - 2 * (E !== 0 || $ !== 0 ? E + $ : R(u.left, u.right)) : A = g - 2 * (F !== 0 || z !== 0 ? F + z : R(u.top, u.bottom)); } await l({ ...e, availableWidth: H, availableHeight: A }); const M = await r.getDimensions(c.floating); return h !== M.width || g !== M.height ? { reset: { rects: !0 } } : {}; } }; }; function st() { return typeof window < "u"; } function Q(t) { return Dt(t) ? 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