@deltazeroproduction/f1-udp-parser
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The F1 series of games support the outputting of key game data via a UDP data stream. This data can be interpreted by external apps or connected peripherals for a range of different uses, including providing additional telemetry information, customised HU
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TypeScript
import { BUTTON_FLAGS } from './buttonFlags';
import { DRIVERS, AI_DRIVER_NAMES } from './drivers';
import { ERS_DEPLOY_MODE } from './ersDeployMode';
import { EVENT_CODES } from './eventCodes';
import { FORMULAS } from './formulas';
import { FUEL_MIX } from './fuelMix';
import { GAME_MODES } from './gameModes';
import { INFRINGEMENTS } from './infringements';
import { NATIONALITIES } from './nationalities';
import { PACKETS } from './packets';
import { PACKET_SIZES } from './packetSizes';
import { PENALTIES } from './penalties';
import { RULESETS } from './rulesets';
import { SAFETY_CAR_STATUSES } from './safetyCarStatuses';
import { SESSION_TYPES } from './sessionTypes';
import { SURFACES } from './surfaces';
import { TEAMS } from './teams';
import { TRACKS } from './tracks';
import { TYRES } from './tyres';
import { WEATHER } from './weather';
export { BUTTON_FLAGS, DRIVERS, AI_DRIVER_NAMES, ERS_DEPLOY_MODE, EVENT_CODES, FORMULAS, FUEL_MIX, GAME_MODES, INFRINGEMENTS, NATIONALITIES, PACKETS, PACKET_SIZES, PENALTIES, RULESETS, SAFETY_CAR_STATUSES, SESSION_TYPES, SURFACES, TEAMS, TRACKS, TYRES, WEATHER, };