@deepsource/charts
Version:
<div align="center"> <img src="https://github.com/frappe/design/blob/master/logos/logo-2019/frappe-charts-logo.png" height="128"> <a href="https://frappe.github.io/charts"> <h2>Frappe Charts</h2> </a> </div>
102 lines (85 loc) • 2.71 kB
JavaScript
import { fillArray } from './helpers';
export function getBarHeightAndYAttr(yTop, zeroLine) {
let height, y;
if (yTop <= zeroLine) {
height = zeroLine - yTop;
y = yTop;
} else {
height = yTop - zeroLine;
y = zeroLine;
}
return [height, y];
}
export function equilizeNoOfElements(array1, array2,
extraCount = array2.length - array1.length) {
// Doesn't work if either has zero elements.
if (extraCount > 0) {
array1 = fillArray(array1, extraCount);
} else {
array2 = fillArray(array2, extraCount);
}
return [array1, array2];
}
export function truncateString(txt, len) {
if (!txt) {
return;
}
if (txt.length > len) {
return txt.slice(0, len - 3) + '...';
} else {
return txt;
}
}
export function shortenLargeNumber(label) {
let number;
if (typeof label === 'number') number = label;
else if (typeof label === 'string') {
number = Number(label);
if (Number.isNaN(number)) return label;
}
// Using absolute since log wont work for negative numbers
let p = Math.floor(Math.log10(Math.abs(number)));
if (p <= 2) return number; // Return as is for a 3 digit number of less
let l = Math.floor(p / 3);
let shortened = (Math.pow(10, p - l * 3) * +(number / Math.pow(10, p)).toFixed(1));
// Correct for floating point error upto 2 decimal places
return Math.round(shortened * 100) / 100 + ['', 'K', 'M', 'B', 'T'][l];
}
// cubic bezier curve calculation (from example by François Romain)
export function getSplineCurvePointsStr(xList, yList) {
let points = [];
const length = Math.min(xList.length, yList.length);
for (let i = 0; i < xList.length; i++) {
points.push([xList[i], yList[i]]);
}
let smoothing = 0.2;
let line = (pointA, pointB) => {
let lengthX = pointB[0] - pointA[0];
let lengthY = pointB[1] - pointA[1];
return {
length: Math.sqrt(Math.pow(lengthX, 2) + Math.pow(lengthY, 2)),
angle: Math.atan2(lengthY, lengthX)
};
};
let controlPoint = (current, previous, next, reverse) => {
let p = previous || current;
let n = next || current;
let o = line(p, n);
let angle = o.angle + (reverse ? Math.PI : 0);
let length = o.length * smoothing;
let x = current[0] + Math.cos(angle) * length;
let y = current[1] + Math.sin(angle) * length;
return [x, y];
};
let bezierCommand = (point, i, a) => {
let cps = controlPoint(a[i - 1], a[i - 2], point);
let cpe = controlPoint(point, a[i - 1], a[i + 1], true);
return `C ${cps[0]},${cps[1]} ${cpe[0]},${cpe[1]} ${point[0]},${point[1]}`;
};
let pointStr = (points, command) => {
return points.reduce((acc, point, i, a) => i === 0
? `${point[0]},${point[1]}`
: `${acc} ${command(point, i, a)}`, '');
};
return pointStr(points, bezierCommand);
}