@deepgis/dem-dynamic-terrain
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使用 GDAL 制作地形瓦片,支持 mapbox 和 terrarium 两种编码输出格式
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TypeScript
import type { Dataset } from 'gdal-async';
export declare interface CreateInfo {
outTileSize: number;
overviewInfo: OverviewInfo;
rb: {
rx: number;
ry: number;
rxsize: number;
rysize: number;
ds?: Dataset;
};
wb: {
wx: number;
wy: number;
wxsize: number;
wysize: number;
ds?: Dataset;
};
encoding: 'mapbox' | 'terrarium';
dsPath: string;
x: number;
y: number;
z: number;
outputTile: string;
}
export declare interface DsInfo {
ds: Dataset;
path: string;
}
/**
* 生产切片
* @param input TIF 文件路径
* @param output 输出目录
* @param options 可选配置
*/
declare function generateTile(input: string, output: string, options: Options): Promise<void>;
export default generateTile;
export declare interface LevelInfo {
tminx: number;
tminy: number;
tmaxx: number;
tmaxy: number;
}
export declare interface LevelInfoDict {
[key: number]: LevelInfo;
}
export declare interface Options {
minZoom: number;
maxZoom: number;
epsg: number;
encoding: 'mapbox' | 'terrarium';
isClean: boolean;
resampling: number;
baseHeight: number;
}
export declare interface OverviewInfo {
index?: number;
startX: number;
startY: number;
width: number;
height: number;
resX: number;
resY: number;
endX?: number;
endY?: number;
path?: string;
}
export declare interface OverviewInfoDict {
[key: number]: OverviewInfo;
}
export declare const statistics: StatisticsInfo;
export declare interface StatisticsInfo {
tileCount: number;
completeCount: number;
levelInfo: LevelInfoDict;
}
export { }