@deck.gl/mesh-layers
Version:
deck.gl layers that loads 3D meshes or scene graphs
3 lines • 915 B
TypeScript
declare const _default: "#version 300 es\n#define SHADER_NAME simple-mesh-layer-fs\n\nprecision highp float;\n\nuniform sampler2D sampler;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n geometry.uv = vTexCoord;\n\n vec3 normal;\n if (simpleMesh.flatShading) {\n\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n } else {\n normal = normals_commonspace;\n }\n\n vec4 color = simpleMesh.hasTexture ? texture(sampler, vTexCoord) : vColor;\n DECKGL_FILTER_COLOR(color, geometry);\n\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, color.a * layer.opacity);\n}\n";
export default _default;
//# sourceMappingURL=simple-mesh-layer-fragment.glsl.d.ts.map