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@deck.gl/mesh-layers

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deck.gl layers that loads 3D meshes or scene graphs

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors export default `\ #version 300 es #define SHADER_NAME scenegraph-layer-fragment-shader // Varying in vec4 vColor; out vec4 fragColor; // pbrMaterial contains all the varying definitions needed #ifndef LIGHTING_PBR #if defined(HAS_UV) && defined(HAS_BASECOLORMAP) in vec2 vTEXCOORD_0; uniform sampler2D pbr_baseColorSampler; #endif #endif void main(void) { #ifdef LIGHTING_PBR fragColor = vColor * pbr_filterColor(vec4(0)); geometry.uv = pbr_vUV; #else #if defined(HAS_UV) && defined(HAS_BASECOLORMAP) fragColor = vColor * texture(pbr_baseColorSampler, vTEXCOORD_0); geometry.uv = vTEXCOORD_0; #else fragColor = vColor; #endif #endif fragColor.a *= layer.opacity; DECKGL_FILTER_COLOR(fragColor, geometry); } `;