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@deck.gl/layers

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deck.gl core layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import {log} from '@deck.gl/core'; import IconLayer from '../../icon-layer/icon-layer'; import {SdfProps, sdfUniforms} from './sdf-uniforms'; import fs from './multi-icon-layer-fragment.glsl'; import type {IconLayerProps} from '../../icon-layer/icon-layer'; import type {Accessor, Color, UpdateParameters, DefaultProps} from '@deck.gl/core'; // TODO expose as layer properties const DEFAULT_BUFFER = 192.0 / 256; const EMPTY_ARRAY = []; type _MultiIconLayerProps<DataT> = { getIconOffsets?: Accessor<DataT, number[]>; sdf?: boolean; smoothing?: number; outlineWidth?: number; outlineColor?: Color; }; export type MultiIconLayerProps<DataT = unknown> = _MultiIconLayerProps<DataT> & IconLayerProps<DataT>; const defaultProps: DefaultProps<MultiIconLayerProps> = { getIconOffsets: {type: 'accessor', value: (x: any) => x.offsets}, alphaCutoff: 0.001, smoothing: 0.1, outlineWidth: 0, outlineColor: {type: 'color', value: [0, 0, 0, 255]} }; export default class MultiIconLayer<DataT, ExtraPropsT extends {} = {}> extends IconLayer< DataT, ExtraPropsT & Required<_MultiIconLayerProps<DataT>> > { static defaultProps = defaultProps; static layerName = 'MultiIconLayer'; state!: IconLayer['state'] & { outlineColor: [number, number, number, number]; }; getShaders() { const shaders = super.getShaders(); return {...shaders, modules: [...shaders.modules, sdfUniforms], fs}; } initializeState() { super.initializeState(); const attributeManager = this.getAttributeManager(); attributeManager!.addInstanced({ instanceOffsets: { size: 2, accessor: 'getIconOffsets' }, instancePickingColors: { type: 'uint8', size: 3, accessor: (object, {index, target: value}) => this.encodePickingColor(index, value) } }); } updateState(params: UpdateParameters<this>) { super.updateState(params); const {props, oldProps} = params; let {outlineColor} = props; if (outlineColor !== oldProps.outlineColor) { outlineColor = outlineColor.map(x => x / 255) as Color; outlineColor[3] = Number.isFinite(outlineColor[3]) ? outlineColor[3] : 1; this.setState({ outlineColor }); } if (!props.sdf && props.outlineWidth) { log.warn(`${this.id}: fontSettings.sdf is required to render outline`)(); } } draw(params) { const {sdf, smoothing, outlineWidth} = this.props; const {outlineColor} = this.state; const outlineBuffer = outlineWidth ? Math.max(smoothing, DEFAULT_BUFFER * (1 - outlineWidth)) : -1; const model = this.state.model!; const sdfProps: SdfProps = { buffer: DEFAULT_BUFFER, outlineBuffer, gamma: smoothing, enabled: Boolean(sdf), outlineColor }; model.shaderInputs.setProps({sdf: sdfProps}); super.draw(params); // draw text without outline on top to ensure a thick outline won't occlude other characters if (sdf && outlineWidth) { const {iconManager} = this.state; const iconsTexture = iconManager.getTexture(); if (iconsTexture) { model.shaderInputs.setProps({sdf: {...sdfProps, outlineBuffer: DEFAULT_BUFFER}}); model.draw(this.context.renderPass); } } } protected getInstanceOffset(icons: string): number[] { return icons ? Array.from(icons).flatMap(icon => super.getInstanceOffset(icon)) : EMPTY_ARRAY; } getInstanceColorMode(icons: string): number { return 1; // mask } getInstanceIconFrame(icons: string): number[] { return icons ? Array.from(icons).flatMap(icon => super.getInstanceIconFrame(icon)) : EMPTY_ARRAY; } }