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@deck.gl/layers

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deck.gl core layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import type {ShaderModule} from '@luma.gl/shadertools'; const glslUniformBlock = `\ uniform scatterplotUniforms { float radiusScale; float radiusMinPixels; float radiusMaxPixels; float lineWidthScale; float lineWidthMinPixels; float lineWidthMaxPixels; float stroked; float filled; bool antialiasing; bool billboard; highp int radiusUnits; highp int lineWidthUnits; } scatterplot; `; export type ScatterplotProps = { radiusScale: number; radiusMinPixels: number; radiusMaxPixels: number; lineWidthScale: number; lineWidthMinPixels: number; lineWidthMaxPixels: number; stroked: boolean; filled: boolean; antialiasing: boolean; billboard: boolean; radiusUnits: number; lineWidthUnits: number; }; export const scatterplotUniforms = { name: 'scatterplot', vs: glslUniformBlock, fs: glslUniformBlock, source: '', uniformTypes: { radiusScale: 'f32', radiusMinPixels: 'f32', radiusMaxPixels: 'f32', lineWidthScale: 'f32', lineWidthMinPixels: 'f32', lineWidthMaxPixels: 'f32', stroked: 'f32', filled: 'f32', antialiasing: 'f32', billboard: 'f32', radiusUnits: 'i32', lineWidthUnits: 'i32' } } as const satisfies ShaderModule<ScatterplotProps>;