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@deck.gl/layers

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deck.gl core layers

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// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors export default `\ #version 300 es #define SHADER_NAME point-cloud-layer-fragment-shader precision highp float; in vec4 vColor; in vec2 unitPosition; out vec4 fragColor; void main(void) { geometry.uv = unitPosition.xy; float distToCenter = length(unitPosition); if (distToCenter > 1.0) { discard; } fragColor = vColor; DECKGL_FILTER_COLOR(fragColor, geometry); } `;