@deck.gl/layers
Version:
deck.gl core layers
393 lines (355 loc) • 11.5 kB
text/typescript
// deck.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import {Layer, project32, picking, UNIT} from '@deck.gl/core';
import {Geometry} from '@luma.gl/engine';
import {Model} from '@luma.gl/engine';
import PathTesselator from './path-tesselator';
import {pathUniforms, PathProps} from './path-layer-uniforms';
import vs from './path-layer-vertex.glsl';
import fs from './path-layer-fragment.glsl';
import type {
LayerProps,
LayerDataSource,
Color,
Accessor,
AccessorFunction,
Unit,
UpdateParameters,
GetPickingInfoParams,
PickingInfo,
DefaultProps
} from '@deck.gl/core';
import type {PathGeometry} from './path';
type _PathLayerProps<DataT> = {
data: LayerDataSource<DataT>;
/** The units of the line width, one of `'meters'`, `'common'`, and `'pixels'`
* @default 'meters'
*/
widthUnits?: Unit;
/**
* Path width multiplier.
* @default 1
*/
widthScale?: number;
/**
* The minimum path width in pixels. This prop can be used to prevent the path from getting too thin when zoomed out.
* @default 0
*/
widthMinPixels?: number;
/**
* The maximum path width in pixels. This prop can be used to prevent the path from getting too thick when zoomed in.
* @default Number.MAX_SAFE_INTEGER
*/
widthMaxPixels?: number;
/**
* Type of joint. If `true`, draw round joints. Otherwise draw miter joints.
* @default false
*/
jointRounded?: boolean;
/**
* Type of caps. If `true`, draw round caps. Otherwise draw square caps.
* @default false
*/
capRounded?: boolean;
/**
* The maximum extent of a joint in ratio to the stroke width. Only works if `jointRounded` is `false`.
* @default 4
*/
miterLimit?: number;
/**
* If `true`, extrude the path in screen space (width always faces the camera).
* If `false`, the width always faces up (z).
* @default false
*/
billboard?: boolean;
/**
* (Experimental) If `'loop'` or `'open'`, will skip normalizing the coordinates returned by `getPath` and instead assume all paths are to be loops or open paths.
* When normalization is disabled, paths must be specified in the format of flat array. Open paths must contain at least 2 vertices and closed paths must contain at least 3 vertices.
* @default null
*/
_pathType?: null | 'loop' | 'open';
/**
* Path geometry accessor.
*/
getPath?: AccessorFunction<DataT, PathGeometry>;
/**
* Path color accessor.
* @default [0, 0, 0, 255]
*/
getColor?: Accessor<DataT, Color | Color[]>;
/**
* Path width accessor.
* @default 1
*/
getWidth?: Accessor<DataT, number | number[]>;
/**
* @deprecated Use `jointRounded` and `capRounded` instead
*/
rounded?: boolean;
};
export type PathLayerProps<DataT = unknown> = _PathLayerProps<DataT> & LayerProps;
const DEFAULT_COLOR: [number, number, number, number] = [0, 0, 0, 255];
const defaultProps: DefaultProps<PathLayerProps> = {
widthUnits: 'meters',
widthScale: {type: 'number', min: 0, value: 1},
widthMinPixels: {type: 'number', min: 0, value: 0},
widthMaxPixels: {type: 'number', min: 0, value: Number.MAX_SAFE_INTEGER},
jointRounded: false,
capRounded: false,
miterLimit: {type: 'number', min: 0, value: 4},
billboard: false,
_pathType: null,
getPath: {type: 'accessor', value: (object: any) => object.path},
getColor: {type: 'accessor', value: DEFAULT_COLOR},
getWidth: {type: 'accessor', value: 1},
// deprecated props
rounded: {deprecatedFor: ['jointRounded', 'capRounded']}
};
const ATTRIBUTE_TRANSITION = {
enter: (value, chunk) => {
return chunk.length ? chunk.subarray(chunk.length - value.length) : value;
}
};
/** Render lists of coordinate points as extruded polylines with mitering. */
export default class PathLayer<DataT = any, ExtraPropsT extends {} = {}> extends Layer<
ExtraPropsT & Required<_PathLayerProps<DataT>>
> {
static defaultProps = defaultProps;
static layerName = 'PathLayer';
state!: {
model?: Model;
pathTesselator: PathTesselator;
};
getShaders() {
return super.getShaders({vs, fs, modules: [project32, picking, pathUniforms]}); // 'project' module added by default.
}
get wrapLongitude(): boolean {
return false;
}
getBounds(): [number[], number[]] | null {
return this.getAttributeManager()?.getBounds(['vertexPositions']);
}
initializeState() {
const noAlloc = true;
const attributeManager = this.getAttributeManager();
/* eslint-disable max-len */
attributeManager!.addInstanced({
vertexPositions: {
size: 3,
// Start filling buffer from 1 vertex in
vertexOffset: 1,
type: 'float64',
fp64: this.use64bitPositions(),
transition: ATTRIBUTE_TRANSITION,
accessor: 'getPath',
// eslint-disable-next-line @typescript-eslint/unbound-method
update: this.calculatePositions,
noAlloc,
shaderAttributes: {
instanceLeftPositions: {
vertexOffset: 0
},
instanceStartPositions: {
vertexOffset: 1
},
instanceEndPositions: {
vertexOffset: 2
},
instanceRightPositions: {
vertexOffset: 3
}
}
},
instanceTypes: {
size: 1,
type: 'uint8',
// eslint-disable-next-line @typescript-eslint/unbound-method
update: this.calculateSegmentTypes,
noAlloc
},
instanceStrokeWidths: {
size: 1,
accessor: 'getWidth',
transition: ATTRIBUTE_TRANSITION,
defaultValue: 1
},
instanceColors: {
size: this.props.colorFormat.length,
type: 'unorm8',
accessor: 'getColor',
transition: ATTRIBUTE_TRANSITION,
defaultValue: DEFAULT_COLOR
},
instancePickingColors: {
size: 4,
type: 'uint8',
accessor: (object, {index, target: value}) =>
this.encodePickingColor(object && object.__source ? object.__source.index : index, value)
}
});
/* eslint-enable max-len */
this.setState({
pathTesselator: new PathTesselator({
fp64: this.use64bitPositions()
})
});
}
updateState(params: UpdateParameters<this>) {
super.updateState(params);
const {props, changeFlags} = params;
const attributeManager = this.getAttributeManager();
const geometryChanged =
changeFlags.dataChanged ||
(changeFlags.updateTriggersChanged &&
(changeFlags.updateTriggersChanged.all || changeFlags.updateTriggersChanged.getPath));
if (geometryChanged) {
const {pathTesselator} = this.state;
const buffers = (props.data as any).attributes || {};
pathTesselator.updateGeometry({
data: props.data,
geometryBuffer: buffers.getPath,
buffers,
normalize: !props._pathType,
loop: props._pathType === 'loop',
getGeometry: props.getPath,
positionFormat: props.positionFormat,
wrapLongitude: props.wrapLongitude,
// TODO - move the flag out of the viewport
resolution: this.context.viewport.resolution,
dataChanged: changeFlags.dataChanged
});
this.setState({
numInstances: pathTesselator.instanceCount,
startIndices: pathTesselator.vertexStarts
});
if (!changeFlags.dataChanged) {
// Base `layer.updateState` only invalidates all attributes on data change
// Cover the rest of the scenarios here
attributeManager!.invalidateAll();
}
}
if (changeFlags.extensionsChanged) {
this.state.model?.destroy();
this.state.model = this._getModel();
attributeManager!.invalidateAll();
}
}
getPickingInfo(params: GetPickingInfoParams): PickingInfo {
const info = super.getPickingInfo(params);
const {index} = info;
const data = this.props.data as any[];
// Check if data comes from a composite layer, wrapped with getSubLayerRow
if (data[0] && data[0].__source) {
// index decoded from picking color refers to the source index
info.object = data.find(d => d.__source.index === index);
}
return info;
}
/** Override base Layer method */
disablePickingIndex(objectIndex: number) {
const data = this.props.data as any[];
// Check if data comes from a composite layer, wrapped with getSubLayerRow
if (data[0] && data[0].__source) {
// index decoded from picking color refers to the source index
for (let i = 0; i < data.length; i++) {
if (data[i].__source.index === objectIndex) {
this._disablePickingIndex(i);
}
}
} else {
super.disablePickingIndex(objectIndex);
}
}
draw({uniforms}) {
const {
jointRounded,
capRounded,
billboard,
miterLimit,
widthUnits,
widthScale,
widthMinPixels,
widthMaxPixels
} = this.props;
const model = this.state.model!;
const pathProps: PathProps = {
jointType: Number(jointRounded),
capType: Number(capRounded),
billboard,
widthUnits: UNIT[widthUnits],
widthScale,
miterLimit,
widthMinPixels,
widthMaxPixels
};
model.shaderInputs.setProps({path: pathProps});
model.draw(this.context.renderPass);
}
protected _getModel(): Model {
/*
* _
* "-_ 1 3 5
* _ "o---------------------o-------------------_-o
* - / ""--..__ '. _.-' /
* _ "@- - - - - ""--..__- - - - x - - - -_.@' /
* "-_ / ""--..__ '. _,-` : /
* "o----------------------------""-o' : /
* 0,2 4 / '. : /
* / '.: /
* / :'. /
* / : ', /
* / : o
*/
// prettier-ignore
const SEGMENT_INDICES = [
// start corner
0, 1, 2,
// body
1, 4, 2,
1, 3, 4,
// end corner
3, 5, 4
];
// [0] position on segment - 0: start, 1: end
// [1] side of path - -1: left, 0: center (joint), 1: right
// prettier-ignore
const SEGMENT_POSITIONS = [
// bevel start corner
0, 0,
// start inner corner
0, -1,
// start outer corner
0, 1,
// end inner corner
1, -1,
// end outer corner
1, 1,
// bevel end corner
1, 0
];
return new Model(this.context.device, {
...this.getShaders(),
id: this.props.id,
bufferLayout: this.getAttributeManager()!.getBufferLayouts(),
geometry: new Geometry({
topology: 'triangle-list',
attributes: {
indices: new Uint16Array(SEGMENT_INDICES),
positions: {value: new Float32Array(SEGMENT_POSITIONS), size: 2}
}
}),
isInstanced: true
});
}
protected calculatePositions(attribute) {
const {pathTesselator} = this.state;
attribute.startIndices = pathTesselator.vertexStarts;
attribute.value = pathTesselator.get('positions');
}
protected calculateSegmentTypes(attribute) {
const {pathTesselator} = this.state;
attribute.startIndices = pathTesselator.vertexStarts;
attribute.value = pathTesselator.get('segmentTypes');
}
}