@deck.gl/layers
Version:
deck.gl core layers
43 lines (35 loc) • 1.06 kB
text/typescript
// deck.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
export default `\
precision highp float;
in vec4 vColor;
in vec2 vCornerOffset;
in float vMiterLength;
/*
* vPathPosition represents the relative coordinates of the current fragment on the path segment.
* vPathPosition.x - position along the width of the path, between [-1, 1]. 0 is the center line.
* vPathPosition.y - position along the length of the path, between [0, L / width].
*/
in vec2 vPathPosition;
in float vPathLength;
in float vJointType;
out vec4 fragColor;
void main(void) {
geometry.uv = vPathPosition;
if (vPathPosition.y < 0.0 || vPathPosition.y > vPathLength) {
// if joint is rounded, test distance from the corner
if (vJointType > 0.5 && length(vCornerOffset) > 1.0) {
discard;
}
// trim miter
if (vJointType < 0.5 && vMiterLength > path.miterLimit + 1.0) {
discard;
}
}
fragColor = vColor;
DECKGL_FILTER_COLOR(fragColor, geometry);
}
`;